Searched refs:color0_changed (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/mesa/vbo/ |
H A D | vbo_save_draw.c | 47 int shift, fi_type **data, bool *color0_changed) in copy_vao() 74 *color0_changed = true; in copy_vao() 105 bool color0_changed = false; in playback_copy_to_current() local 109 _NEW_CURRENT_ATTRIB, GL_CURRENT_BIT, 0, &data, &color0_changed); in playback_copy_to_current() 113 VBO_MATERIAL_SHIFT, &data, &color0_changed); in playback_copy_to_current() 115 if (color0_changed && ctx->Light.ColorMaterialEnabled) { in playback_copy_to_current() 45 copy_vao(struct gl_context *ctx, const struct gl_vertex_array_object *vao, GLbitfield mask, GLbitfield state, GLbitfield pop_state, int shift, fi_type **data, bool *color0_changed) copy_vao() argument
|
H A D | vbo_exec_api.c | 169 bool color0_changed = false; in vbo_exec_copy_to_current() local 203 color0_changed = true; in vbo_exec_copy_to_current() 233 if (color0_changed && ctx->Light.ColorMaterialEnabled) { in vbo_exec_copy_to_current()
|
Completed in 3 milliseconds