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Searched refs:closest_hit (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
H A Dbrw_nir_rt.c249 nir_ssa_def *closest_hit = in build_terminate_ray() local
254 brw_nir_btd_spawn(b, closest_hit); in build_terminate_ray()
/third_party/mesa3d/src/intel/vulkan/
H A DgenX_pipeline.c2527 if (group->closest_hit) in ray_tracing_pipeline_emit()
2528 sh.ClosestHit = anv_shader_bin_get_bsr(group->closest_hit, 32); in ray_tracing_pipeline_emit()
2537 if (group->closest_hit) in ray_tracing_pipeline_emit()
2538 sh.ClosestHit = anv_shader_bin_get_bsr(group->closest_hit, 32); in ray_tracing_pipeline_emit()
H A Danv_pipeline.c2612 group->closest_hit = stages[ginfo->closestHitShader].bin; in anv_pipeline_compile_ray_tracing()
2617 group->closest_hit = stages[ginfo->closestHitShader].bin; in anv_pipeline_compile_ray_tracing()
3283 bin = rt_pipeline->groups[group].closest_hit; in anv_GetRayTracingShaderGroupStackSizeKHR()
H A Danv_private.h3192 struct anv_shader_bin *closest_hit; member

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