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Searched refs:clip_min (Results 1 - 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_sdlrenderer.cpp158 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); in ImGui_ImplSDLRenderer_RenderDrawData()
160 if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } in ImGui_ImplSDLRenderer_RenderDrawData()
161 if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } in ImGui_ImplSDLRenderer_RenderDrawData()
164 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplSDLRenderer_RenderDrawData()
167 SDL_Rect r = { (int)(clip_min.x), (int)(clip_min.y), (int)(clip_max.x - clip_min in ImGui_ImplSDLRenderer_RenderDrawData()
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H A Dimgui_impl_opengl2.cpp204 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); in ImGui_ImplOpenGL2_RenderDrawData()
206 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplOpenGL2_RenderDrawData()
210 glScissor((int)clip_min.x, (int)(fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)); in ImGui_ImplOpenGL2_RenderDrawData()
H A Dimgui_impl_allegro5.cpp175 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplAllegro5_RenderDrawData()
177 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplAllegro5_RenderDrawData()
182 al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y); in ImGui_ImplAllegro5_RenderDrawData()
H A Dimgui_impl_dx9.cpp252 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX9_RenderDrawData()
254 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX9_RenderDrawData()
258 const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX9_RenderDrawData()
H A Dimgui_impl_opengl3.cpp446 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); in ImGui_ImplOpenGL3_RenderDrawData()
448 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplOpenGL3_RenderDrawData()
452 glScissor((int)clip_min.x, (int)(fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)); in ImGui_ImplOpenGL3_RenderDrawData()
H A Dimgui_impl_wgpu.cpp447 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); in ImGui_ImplWGPU_RenderDrawData()
449 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplWGPU_RenderDrawData()
453 wgpuRenderPassEncoderSetScissorRect(pass_encoder, (uint32_t)clip_min.x, (uint32_t)clip_min.y, (uint32_t)(clip_max.x - clip_min.x), (uint32_t)(clip_max.y - clip_min.y)); in ImGui_ImplWGPU_RenderDrawData()
H A Dimgui_impl_dx10.cpp257 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX10_RenderDrawData()
259 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX10_RenderDrawData()
263 const D3D10_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX10_RenderDrawData()
H A Dimgui_impl_vulkan.cpp514 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); in ImGui_ImplVulkan_RenderDrawData()
518 if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } in ImGui_ImplVulkan_RenderDrawData()
519 if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } in ImGui_ImplVulkan_RenderDrawData()
522 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplVulkan_RenderDrawData()
527 scissor.offset.x = (int32_t)(clip_min.x); in ImGui_ImplVulkan_RenderDrawData()
528 scissor.offset.y = (int32_t)(clip_min.y); in ImGui_ImplVulkan_RenderDrawData()
529 scissor.extent.width = (uint32_t)(clip_max.x - clip_min in ImGui_ImplVulkan_RenderDrawData()
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H A Dimgui_impl_dx11.cpp267 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX11_RenderDrawData()
269 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX11_RenderDrawData()
273 const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX11_RenderDrawData()
H A Dimgui_impl_dx12.cpp263 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX12_RenderDrawData()
265 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX12_RenderDrawData()
269 const D3D12_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX12_RenderDrawData()
/third_party/mesa3d/src/imgui/
H A Dimgui.cpp2335 const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; in RenderTextClippedEx() local
2338 if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min in RenderTextClippedEx()
2339 need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); in RenderTextClippedEx()
2348 ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); in RenderTextClippedEx()
/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp2756 const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; in RenderTextClippedEx() local
2759 if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min in RenderTextClippedEx()
2760 need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); in RenderTextClippedEx()
2769 ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); in RenderTextClippedEx()

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