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Searched refs:cleared_and_retried (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_bo.c229 bool cleared_and_retried = false; in v3dv_bo_alloc() local
238 !cleared_and_retried) { in v3dv_bo_alloc()
239 cleared_and_retried = true; in v3dv_bo_alloc()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_bufmgr.c155 bool cleared_and_retried = false; in v3d_bo_alloc() local
166 !cleared_and_retried) { in v3d_bo_alloc()
167 cleared_and_retried = true; in v3d_bo_alloc()
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_bufmgr.c223 bool cleared_and_retried = false; in vc4_bo_alloc() local
259 !cleared_and_retried) { in vc4_bo_alloc()
260 cleared_and_retried = true; in vc4_bo_alloc()

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