Searched refs:clear_pipeline_textures (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/asahi/ |
H A D | magic.c | 169 bool clear_pipeline_textures, in demo_cmdbuf() 186 cfg.clear_pipeline_bind = 0xffff8002 | (clear_pipeline_textures ? 0x210 : 0); in demo_cmdbuf() 232 cfg.set_when_reloading_z_1 = clear_pipeline_textures; in demo_cmdbuf() 251 cfg.unk_80 = clear_pipeline_textures ? 0x0 : 0x1; in demo_cmdbuf() 159 demo_cmdbuf(uint64_t *buf, size_t size, struct agx_pool *pool, struct pipe_framebuffer_state *framebuffer, uint64_t encoder_ptr, uint64_t encoder_id, uint64_t scissor_ptr, uint64_t depth_bias_ptr, uint32_t pipeline_clear, uint32_t pipeline_load, uint32_t pipeline_store, bool clear_pipeline_textures, double clear_depth, unsigned clear_stencil) demo_cmdbuf() argument
|
H A D | magic.h | 38 bool clear_pipeline_textures,
|
H A D | agx_pipe.c | 438 bool clear_pipeline_textures = false; in agx_flush() local 463 clear_pipeline_textures = true; in agx_flush() 558 clear_pipeline_textures, in agx_flush()
|
Completed in 7 milliseconds