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Searched refs:clear_pipeline_textures (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/asahi/
H A Dmagic.c169 bool clear_pipeline_textures, in demo_cmdbuf()
186 cfg.clear_pipeline_bind = 0xffff8002 | (clear_pipeline_textures ? 0x210 : 0); in demo_cmdbuf()
232 cfg.set_when_reloading_z_1 = clear_pipeline_textures; in demo_cmdbuf()
251 cfg.unk_80 = clear_pipeline_textures ? 0x0 : 0x1; in demo_cmdbuf()
159 demo_cmdbuf(uint64_t *buf, size_t size, struct agx_pool *pool, struct pipe_framebuffer_state *framebuffer, uint64_t encoder_ptr, uint64_t encoder_id, uint64_t scissor_ptr, uint64_t depth_bias_ptr, uint32_t pipeline_clear, uint32_t pipeline_load, uint32_t pipeline_store, bool clear_pipeline_textures, double clear_depth, unsigned clear_stencil) demo_cmdbuf() argument
H A Dmagic.h38 bool clear_pipeline_textures,
H A Dagx_pipe.c438 bool clear_pipeline_textures = false; in agx_flush() local
463 clear_pipeline_textures = true; in agx_flush()
558 clear_pipeline_textures, in agx_flush()

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