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Searched refs:checkTextureAllocation (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DResourceManager_unittest.cpp50 mTextureManager->checkTextureAllocation(&mMockFactory, {1}, TextureType::_2D); in TEST_F()
H A DResourceManager.h201 ANGLE_INLINE Texture *checkTextureAllocation(rx::GLImplFactory *factory, in checkTextureAllocation() function in gl::TextureManager
H A DContext.cpp1217 mState.mTextureManager->checkTextureAllocation(mImplementation.get(), handle, target); in bindTexture()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DResourceManager.h85 void checkTextureAllocation(GLuint texture, TextureType type);
H A DResourceManager.cpp285 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) in checkTextureAllocation() function in es2::ResourceManager
H A DContext.cpp1194 mResourceManager->checkTextureAllocation(texture, type); in bindTexture()

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