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Searched refs:checkMeshShaderSupport (Results 1 - 10 of 10) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateCBTests.cpp201 void checkMeshShaderSupport (Context& context) in checkMeshShaderSupport() function
236 addChild(new InstanceFactory<BlendConstantsTestInstance, FunctionSupport0>(m_testCtx, "blend_constants_mesh", m_pipelineConstructionType, shaderPaths, checkMeshShaderSupport)); in init()
H A DvktDynamicStateVPTests.cpp432 void checkMeshShaderSupport (Context& context) in checkMeshShaderSupport() function
440 checkMeshShaderSupport(context); in checkMeshAndMultiViewportSupport()
480 checkSupportFunc = checkMeshShaderSupport; in init()
H A DvktDynamicStateGeneralTests.cpp440 void checkMeshShaderSupport (Context& context) in checkMeshShaderSupport() function
481 checkSupportFunc = checkMeshShaderSupport; in init()
H A DvktDynamicStateDSTests.cpp1083 void checkMeshShaderSupport (Context& context) in checkMeshShaderSupport() function
1120 checkMeshShaderSupport(context); in checkSupport()
1297 checkMeshShaderSupport(context); in checkDepthBoundsAndMeshShaderSupport()
1327 FunctionSupport0::Function meshSupportCheck = (useMesh ? checkMeshShaderSupport : checkNothing); in init()
H A DvktDynamicStateRSTests.cpp1208 void checkMeshShaderSupport (Context& context) in checkMeshShaderSupport() function
1215 checkMeshShaderSupport(context); in checkMeshAndBiasClampSupport()
1221 checkMeshShaderSupport(context); in checkMeshAndWideLinesSupport()
1268 addChild(new InstanceFactory<DepthBiasParamTestInstance, FunctionSupport0>(m_testCtx, "depth_bias" + nameSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? checkMeshShaderSupport : checkNothing))); in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateCBTests.cpp199 void checkMeshShaderSupport (Context& context) in checkMeshShaderSupport() function
232 addChild(new InstanceFactory<BlendConstantsTestInstance, FunctionSupport0>(m_testCtx, "blend_constants_mesh", "Check if blend constants are working properly in mesh shaders", m_pipelineConstructionType, shaderPaths, checkMeshShaderSupport)); in init()
H A DvktDynamicStateVPTests.cpp430 void checkMeshShaderSupport (Context& context) in checkMeshShaderSupport() function
438 checkMeshShaderSupport(context); in checkMeshAndMultiViewportSupport()
480 checkSupportFunc = checkMeshShaderSupport; in init()
H A DvktDynamicStateGeneralTests.cpp438 void checkMeshShaderSupport (Context& context) in checkMeshShaderSupport() function
480 checkSupportFunc = checkMeshShaderSupport; in init()
H A DvktDynamicStateDSTests.cpp1055 void checkMeshShaderSupport (Context& context) in checkMeshShaderSupport() function
1092 checkMeshShaderSupport(context); in checkSupport()
1269 checkMeshShaderSupport(context); in checkDepthBoundsAndMeshShaderSupport()
1298 FunctionSupport0::Function meshSupportCheck = (useMesh ? checkMeshShaderSupport : checkNothing); in init()
H A DvktDynamicStateRSTests.cpp1165 void checkMeshShaderSupport (Context& context) in checkMeshShaderSupport() function
1172 checkMeshShaderSupport(context); in checkMeshAndBiasClampSupport()
1178 checkMeshShaderSupport(context); in checkMeshAndWideLinesSupport()
1227 addChild(new InstanceFactory<DepthBiasParamTestInstance, FunctionSupport0>(m_testCtx, "depth_bias" + nameSuffix, "Test depth bias functionality" + descSuffix, m_pipelineConstructionType, shaderPaths, (isMesh ? checkMeshShaderSupport : checkNothing))); in init()

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