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Searched refs:checkFramebufferStatus (Results 1 - 25 of 105) sorted by relevance

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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboNoAttachmentTests.cpp108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize()
206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable()
297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments"); in iterate()
300 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width"); in iterate()
303 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer not reported as complete when it had width and height set"); in iterate()
306 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a height"); in iterate()
376 GLenum status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
H A Des31fStencilTexturingTests.cpp507 static void checkFramebufferStatus (const glw::Functions& gl) in checkFramebufferStatus() function
509 const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferStatus()
554 checkFramebufferStatus(gl); in iterate()
616 checkFramebufferStatus(gl); in iterate()
707 checkFramebufferStatus(gl); in iterate()
779 checkFramebufferStatus(gl); in iterate()
784 checkFramebufferStatus(gl); in iterate()
837 checkFramebufferStatus(gl); in iterate()
860 checkFramebufferStatus(gl); in iterate()
919 checkFramebufferStatus(g in iterate()
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H A Des31fFboTestCase.hpp61 void checkFramebufferStatus (deUint32 target);
H A Des31fShaderHelperInvocationTests.cpp237 if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in FboHelper()
240 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
248 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
H A Des31fFboColorbufferTests.cpp162 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
275 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
H A Des31fMultisampleShaderRenderCase.cpp193 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
231 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
258 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleDependenciesTests.cpp257 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
405 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
423 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
442 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
633 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
656 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
679 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
827 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
847 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
863 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFE in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestCase.hpp61 void checkFramebufferStatus (deUint32 target);
H A Des3fFboDepthbufferTests.cpp98 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
190 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
276 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
H A Des3fFboStencilbufferTests.cpp97 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
194 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
H A Des3fFboColorbufferTests.cpp136 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
273 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
407 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
534 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
658 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
770 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
862 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
931 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
993 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
H A Des3fFboInvalidateTests.cpp237 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
395 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
498 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
618 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
746 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
869 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
983 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
1133 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
1242 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderBlitting.cpp153 m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp373 glw::GLenum fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
432 glw::GLenum _fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageTextureSize.cpp1186 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
1208 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
1236 void TextureCubeMapArrayTextureSizeRTBase::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayTextureSizeRTBase
1241 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus()
1423 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in runShaders()
1662 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
H A DesextcTextureCubeMapArrayStencilAttachments.cpp404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayStencilAttachments
812 checkFramebufferStatus(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initTestIteration()
H A DesextcTextureCubeMapArrayStencilAttachments.hpp146 void checkFramebufferStatus(glw::GLenum framebuffer_status);
H A DesextcTextureCubeMapArrayFBOIncompleteness.cpp70 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in checkState()
H A DesextcTextureCubeMapArraySubImage3D.cpp418 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in copyTexSubImage3D()
447 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DBlitGL.cpp412 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in blitColorBufferWithShader()
588 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTexture()
715 status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTextureCPUReadback()
756 status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTextureCPUReadback()
839 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage()
885 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture()
912 ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture()
944 ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture()
H A DFunctionsGL.cpp250 checkFramebufferStatus = &StubCheckFramebufferStatus; in initializeStubFunctionsForNULLDriver()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fMultisampledRenderToTextureTests.cpp105 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTexture.hpp311 void checkFramebufferStatus(glw::GLenum framebuffer);
H A DesextcTextureBorderClampSamplingTexture.cpp533 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
687 void TextureBorderClampSamplingTexture<InputType, OutputType>::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureBorderClampSamplingTexture
693 glw::GLenum framebufferStatus = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.hpp267 void checkFramebufferStatus(glw::GLenum framebuffer);

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