/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize() 206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable() 297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments"); in iterate() 300 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width"); in iterate() 303 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer not reported as complete when it had width and height set"); in iterate() 306 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a height"); in iterate() 376 GLenum status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
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H A D | es31fStencilTexturingTests.cpp | 507 static void checkFramebufferStatus (const glw::Functions& gl) in checkFramebufferStatus() function 509 const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferStatus() 554 checkFramebufferStatus(gl); in iterate() 616 checkFramebufferStatus(gl); in iterate() 707 checkFramebufferStatus(gl); in iterate() 779 checkFramebufferStatus(gl); in iterate() 784 checkFramebufferStatus(gl); in iterate() 837 checkFramebufferStatus(gl); in iterate() 860 checkFramebufferStatus(gl); in iterate() 919 checkFramebufferStatus(g in iterate() [all...] |
H A D | es31fFboTestCase.hpp | 61 void checkFramebufferStatus (deUint32 target);
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H A D | es31fShaderHelperInvocationTests.cpp | 237 if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in FboHelper() 240 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper() 248 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
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H A D | es31fFboColorbufferTests.cpp | 162 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 275 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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H A D | es31fMultisampleShaderRenderCase.cpp | 193 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) 231 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) 258 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 257 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 405 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 423 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 442 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 633 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 656 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 679 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 827 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 847 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 863 fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFE in iterate() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboTestCase.hpp | 61 void checkFramebufferStatus (deUint32 target);
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H A D | es3fFboDepthbufferTests.cpp | 98 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 190 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 276 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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H A D | es3fFboStencilbufferTests.cpp | 97 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 194 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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H A D | es3fFboColorbufferTests.cpp | 136 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 273 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 407 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 534 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 658 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 770 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 862 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 931 checkFramebufferStatus(GL_FRAMEBUFFER); in render() 993 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
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H A D | es3fFboInvalidateTests.cpp | 237 checkFramebufferStatus (GL_FRAMEBUFFER); in render() 395 checkFramebufferStatus (GL_FRAMEBUFFER); in render() 498 checkFramebufferStatus (GL_FRAMEBUFFER); in render() 618 checkFramebufferStatus (GL_FRAMEBUFFER); in render() 746 checkFramebufferStatus (GL_FRAMEBUFFER); in render() 869 checkFramebufferStatus (GL_FRAMEBUFFER); in render() 983 checkFramebufferStatus (GL_FRAMEBUFFER); in render() 1133 checkFramebufferStatus (GL_FRAMEBUFFER); in render() 1242 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 153 m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
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H A D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 373 glw::GLenum fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 432 glw::GLenum _fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageTextureSize.cpp | 1186 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults() 1208 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults() 1236 void TextureCubeMapArrayTextureSizeRTBase::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayTextureSizeRTBase 1241 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() 1423 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in runShaders() 1662 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
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H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayStencilAttachments 812 checkFramebufferStatus(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initTestIteration()
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H A D | esextcTextureCubeMapArrayStencilAttachments.hpp | 146 void checkFramebufferStatus(glw::GLenum framebuffer_status);
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H A D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 70 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in checkState()
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H A D | esextcTextureCubeMapArraySubImage3D.cpp | 418 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in copyTexSubImage3D() 447 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | BlitGL.cpp | 412 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in blitColorBufferWithShader() 588 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTexture() 715 status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTextureCPUReadback() 756 status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copySubTextureCPUReadback() 839 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage() 885 GLenum status = ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture() 912 ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture() 944 ANGLE_GL_TRY(context, mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER)); in clearRenderableTexture()
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H A D | FunctionsGL.cpp | 250 checkFramebufferStatus = &StubCheckFramebufferStatus; in initializeStubFunctionsForNULLDriver()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fMultisampledRenderToTextureTests.cpp | 105 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTexture.hpp | 311 void checkFramebufferStatus(glw::GLenum framebuffer);
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H A D | esextcTextureBorderClampSamplingTexture.cpp | 533 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 687 void TextureBorderClampSamplingTexture<InputType, OutputType>::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureBorderClampSamplingTexture 693 glw::GLenum framebufferStatus = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.hpp | 267 void checkFramebufferStatus(glw::GLenum framebuffer);
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