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Searched refs:char_h_per_tile (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_resource.c951 uint32_t char_h_per_tile = char_h / tiles_h - 1; in vc4_dump_surface_msaa() local
961 for (int y = 0; y < char_h_per_tile; y++) { in vc4_dump_surface_msaa()
970 char_h_per_tile); in vc4_dump_surface_msaa()
972 char_h_per_tile); in vc4_dump_surface_msaa()

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