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Help
Searched
refs:cbv_desc
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/microsoft/clc/
H
A
D
compute_test.cpp
411
D3D12_CONSTANT_BUFFER_VIEW_DESC
cbv_desc
;
in create_cbv()
local
412
cbv_desc
.BufferLocation = res ? res->GetGPUVirtualAddress() : 0;
in create_cbv()
413
cbv_desc
.SizeInBytes = size;
in create_cbv()
415
dev->CreateConstantBufferView(&
cbv_desc
, cpu_handle);
in create_cbv()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_draw.cpp
73
D3D12_CONSTANT_BUFFER_VIEW_DESC
cbv_desc
= {};
in fill_cbv_descriptors()
local
77
cbv_desc
.BufferLocation = d3d12_resource_gpu_virtual_address(res) + buffer->buffer_offset;
in fill_cbv_descriptors()
78
cbv_desc
.SizeInBytes = MIN2(D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * 16,
in fill_cbv_descriptors()
85
d3d12_screen(ctx->base.screen)->dev->CreateConstantBufferView(&
cbv_desc
, handle.cpu_handle);
in fill_cbv_descriptors()
/third_party/mesa3d/src/microsoft/vulkan/
H
A
D
dzn_descriptor_set.c
937
D3D12_CONSTANT_BUFFER_VIEW_DESC
cbv_desc
= {
in dzn_descriptor_heap_write_buffer_desc()
local
941
ID3D12Device1_CreateConstantBufferView(heap->dev, &
cbv_desc
, view_handle);
in dzn_descriptor_heap_write_buffer_desc()
Completed in 7 milliseconds