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Searched refs:cbase (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dlower_blend_equation_advanced.cpp203 /* Take the base RGB color <cbase> and override its luminosity with that
215 ir_variable *cbase, in set_lum()
219 f->emit(assign(color, add(cbase, sub(lumv3(clum), lumv3(cbase))))); in set_lum()
239 /* Take the base RGB color <cbase> and override its saturation with
246 ir_variable *cbase, in set_lum_sat()
252 ir_rvalue *minbase = minv3(cbase); in set_lum_sat()
256 f->emit(assign(sbase, satv3(cbase))); in set_lum_sat()
264 assign(color, div(mul(sub(cbase, minbase), ssat), sbase)), in set_lum_sat()
213 set_lum(ir_factory *f, ir_variable *color, ir_variable *cbase, ir_variable *clum) set_lum() argument
244 set_lum_sat(ir_factory *f, ir_variable *color, ir_variable *cbase, ir_variable *csat, ir_variable *clum) set_lum_sat() argument
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelRoutine.hpp88 void setLumSat(Vector4f &cbase, Vector4f &csat, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z);
89 void setLum(Vector4f &cbase, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z);
H A DPixelRoutine.cpp2062 void PixelRoutine::setLumSat(Vector4f &cbase, Vector4f &csat, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z) in setLumSat() argument
2064 Float4 minbase = minRGB(cbase); in setLumSat()
2065 Float4 sbase = maxRGB(cbase) - minbase; in setLumSat()
2069 color.x = As<Float4>(isNonZero & As<Int4>((cbase.x - minbase) * ssat / sbase)); in setLumSat()
2070 color.y = As<Float4>(isNonZero & As<Int4>((cbase.y - minbase) * ssat / sbase)); in setLumSat()
2071 color.z = As<Float4>(isNonZero & As<Int4>((cbase.z - minbase) * ssat / sbase)); in setLumSat()
2092 void PixelRoutine::setLum(Vector4f &cbase, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z) in setLum() argument
2094 Float4 lbase = lumRGB(cbase); in setLum()
2099 color.x = cbase.x + ldiff; in setLum()
2100 color.y = cbase in setLum()
[all...]
/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrFragmentOperations.cpp576 Vec3 setLum (const Vec3& cbase, const Vec3& clum) in setLum() argument
578 const float lbase = luminosity(cbase); in setLum()
581 const Vec3 color = cbase + Vec3(ldiff); in setLum()
593 Vec3 setLumSat (const Vec3& cbase, const Vec3& csat, const Vec3& clum) in setLumSat() argument
595 const float minbase = minComp(cbase); in setLumSat()
596 const float sbase = saturation(cbase); in setLumSat()
601 color = (cbase - minbase) * ssat / sbase; in setLumSat()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineBlendOperationAdvancedTests.cpp479 // Take the base RGB color <cbase> and override its luminosity
481 Vec3 setLum(Vec3 cbase, Vec3 clum) in setLum() argument
483 float lbase = lumv3(cbase); in setLum()
487 Vec3 color = cbase + Vec3(ldiff); in setLum()
491 // Take the base RGB color <cbase> and override its saturation with
494 Vec3 setLumSat(Vec3 cbase, Vec3 csat, Vec3 clum) in setLumSat() argument
496 float minbase = minv3(cbase); in setLumSat()
497 float sbase = satv3(cbase); in setLumSat()
507 color = (cbase - minbase) * ssat / sbase; in setLumSat()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcBlendEquationAdvancedTests.cpp333 // Take the base RGB color <cbase> and override its luminosity
335 static tcu::Vec4 SetLum(const tcu::Vec4& cbase, const tcu::Vec4& clum)
337 float lbase = Luminance(cbase);
340 tcu::Vec4 color = cbase + tcu::Vec4(ldiff);
356 // Take the base RGB color <cbase> and override its saturation with
359 static tcu::Vec4 SetLumSat(const tcu::Vec4& cbase, const tcu::Vec4& csat, const tcu::Vec4& clum)
361 float minbase = MinRGB(cbase);
362 float sbase = Saturation(cbase);
372 color = (cbase - tcu::Vec4(minbase)) * ssat / sbase;
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineBlendOperationAdvancedTests.cpp483 // Take the base RGB color <cbase> and override its luminosity
485 Vec3 setLum(Vec3 cbase, Vec3 clum) in setLum() argument
487 float lbase = lumv3(cbase); in setLum()
491 Vec3 color = cbase + Vec3(ldiff); in setLum()
495 // Take the base RGB color <cbase> and override its saturation with
498 Vec3 setLumSat(Vec3 cbase, Vec3 csat, Vec3 clum) in setLumSat() argument
500 float minbase = minv3(cbase); in setLumSat()
501 float sbase = satv3(cbase); in setLumSat()
511 color = (cbase - minbase) * ssat / sbase; in setLumSat()

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