/third_party/mesa3d/src/compiler/glsl/ |
H A D | lower_blend_equation_advanced.cpp | 203 /* Take the base RGB color <cbase> and override its luminosity with that 215 ir_variable *cbase, in set_lum() 219 f->emit(assign(color, add(cbase, sub(lumv3(clum), lumv3(cbase))))); in set_lum() 239 /* Take the base RGB color <cbase> and override its saturation with 246 ir_variable *cbase, in set_lum_sat() 252 ir_rvalue *minbase = minv3(cbase); in set_lum_sat() 256 f->emit(assign(sbase, satv3(cbase))); in set_lum_sat() 264 assign(color, div(mul(sub(cbase, minbase), ssat), sbase)), in set_lum_sat() 213 set_lum(ir_factory *f, ir_variable *color, ir_variable *cbase, ir_variable *clum) set_lum() argument 244 set_lum_sat(ir_factory *f, ir_variable *color, ir_variable *cbase, ir_variable *csat, ir_variable *clum) set_lum_sat() argument
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelRoutine.hpp | 88 void setLumSat(Vector4f &cbase, Vector4f &csat, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z); 89 void setLum(Vector4f &cbase, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z);
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H A D | PixelRoutine.cpp | 2062 void PixelRoutine::setLumSat(Vector4f &cbase, Vector4f &csat, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z) in setLumSat() argument 2064 Float4 minbase = minRGB(cbase); in setLumSat() 2065 Float4 sbase = maxRGB(cbase) - minbase; in setLumSat() 2069 color.x = As<Float4>(isNonZero & As<Int4>((cbase.x - minbase) * ssat / sbase)); in setLumSat() 2070 color.y = As<Float4>(isNonZero & As<Int4>((cbase.y - minbase) * ssat / sbase)); in setLumSat() 2071 color.z = As<Float4>(isNonZero & As<Int4>((cbase.z - minbase) * ssat / sbase)); in setLumSat() 2092 void PixelRoutine::setLum(Vector4f &cbase, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z) in setLum() argument 2094 Float4 lbase = lumRGB(cbase); in setLum() 2099 color.x = cbase.x + ldiff; in setLum() 2100 color.y = cbase in setLum() [all...] |
/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrFragmentOperations.cpp | 576 Vec3 setLum (const Vec3& cbase, const Vec3& clum) in setLum() argument 578 const float lbase = luminosity(cbase); in setLum() 581 const Vec3 color = cbase + Vec3(ldiff); in setLum() 593 Vec3 setLumSat (const Vec3& cbase, const Vec3& csat, const Vec3& clum) in setLumSat() argument 595 const float minbase = minComp(cbase); in setLumSat() 596 const float sbase = saturation(cbase); in setLumSat() 601 color = (cbase - minbase) * ssat / sbase; in setLumSat()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineBlendOperationAdvancedTests.cpp | 479 // Take the base RGB color <cbase> and override its luminosity 481 Vec3 setLum(Vec3 cbase, Vec3 clum) in setLum() argument 483 float lbase = lumv3(cbase); in setLum() 487 Vec3 color = cbase + Vec3(ldiff); in setLum() 491 // Take the base RGB color <cbase> and override its saturation with 494 Vec3 setLumSat(Vec3 cbase, Vec3 csat, Vec3 clum) in setLumSat() argument 496 float minbase = minv3(cbase); in setLumSat() 497 float sbase = satv3(cbase); in setLumSat() 507 color = (cbase - minbase) * ssat / sbase; in setLumSat()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcBlendEquationAdvancedTests.cpp | 333 // Take the base RGB color <cbase> and override its luminosity 335 static tcu::Vec4 SetLum(const tcu::Vec4& cbase, const tcu::Vec4& clum) 337 float lbase = Luminance(cbase); 340 tcu::Vec4 color = cbase + tcu::Vec4(ldiff); 356 // Take the base RGB color <cbase> and override its saturation with 359 static tcu::Vec4 SetLumSat(const tcu::Vec4& cbase, const tcu::Vec4& csat, const tcu::Vec4& clum) 361 float minbase = MinRGB(cbase); 362 float sbase = Saturation(cbase); 372 color = (cbase - tcu::Vec4(minbase)) * ssat / sbase;
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineBlendOperationAdvancedTests.cpp | 483 // Take the base RGB color <cbase> and override its luminosity 485 Vec3 setLum(Vec3 cbase, Vec3 clum) in setLum() argument 487 float lbase = lumv3(cbase); in setLum() 491 Vec3 color = cbase + Vec3(ldiff); in setLum() 495 // Take the base RGB color <cbase> and override its saturation with 498 Vec3 setLumSat(Vec3 cbase, Vec3 csat, Vec3 clum) in setLumSat() argument 500 float minbase = minv3(cbase); in setLumSat() 501 float sbase = satv3(cbase); in setLumSat() 511 color = (cbase - minbase) * ssat / sbase; in setLumSat()
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