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Searched refs:cb_state (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_meta_clear.c447 const VkPipelineColorBlendStateCreateInfo *cb_state, in create_pipeline()
521 .pColorBlendState = cb_state, in create_pipeline()
605 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_color_clear_pipeline() local
618 &cb_state, in create_color_clear_pipeline()
664 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_depth_clear_pipeline() local
677 &cb_state, in create_depth_clear_pipeline()
438 create_pipeline(struct v3dv_device *device, struct v3dv_render_pass *pass, uint32_t subpass_idx, uint32_t samples, struct nir_shader *vs_nir, struct nir_shader *gs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineLayout layout, VkPipeline *pipeline) create_pipeline() argument
H A Dv3dv_meta_copy.c1608 const VkPipelineColorBlendStateCreateInfo *cb_state,
1859 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_texel_buffer_copy_pipeline() local
1880 &cb_state, in create_texel_buffer_copy_pipeline()
3372 const VkPipelineColorBlendStateCreateInfo *cb_state, in create_pipeline()
3443 .pColorBlendState = cb_state, in create_pipeline()
3548 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_blit_pipeline() local
3569 &cb_state, in create_blit_pipeline()
3365 create_pipeline(struct v3dv_device *device, struct v3dv_render_pass *pass, struct nir_shader *vs_nir, struct nir_shader *gs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineMultisampleStateCreateInfo *ms_state, const VkPipelineLayout layout, VkPipeline *pipeline) create_pipeline() argument
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_clear.c81 const VkPipelineColorBlendStateCreateInfo *cb_state, in create_pipeline()
147 .pColorBlendState = cb_state, in create_pipeline()
211 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_color_pipeline() local
231 create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_color_pipeline()
477 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_depthstencil_pipeline() local
504 create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_depthstencil_pipeline()
77 create_pipeline(struct radv_device *device, uint32_t samples, struct nir_shader *vs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineRenderingCreateInfo *dyn_state, const VkPipelineLayout layout, const struct radv_graphics_pipeline_create_info *extra, const VkAllocationCallbacks *alloc, VkPipeline *pipeline) create_pipeline() argument
/third_party/mesa3d/src/microsoft/compiler/
H A Ddxil_nir.c1363 lower_system_value_to_zero_filter(const nir_instr* instr, const void* cb_state) in lower_system_value_to_zero_filter() argument
1377 zero_system_values_state* state = (zero_system_values_state*)cb_state; in lower_system_value_to_zero_filter()

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