Searched refs:cb_state (Results 1 - 4 of 4) sorted by relevance
/third_party/mesa3d/src/broadcom/vulkan/ |
H A D | v3dv_meta_clear.c | 447 const VkPipelineColorBlendStateCreateInfo *cb_state, in create_pipeline() 521 .pColorBlendState = cb_state, in create_pipeline() 605 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_color_clear_pipeline() local 618 &cb_state, in create_color_clear_pipeline() 664 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_depth_clear_pipeline() local 677 &cb_state, in create_depth_clear_pipeline() 438 create_pipeline(struct v3dv_device *device, struct v3dv_render_pass *pass, uint32_t subpass_idx, uint32_t samples, struct nir_shader *vs_nir, struct nir_shader *gs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineLayout layout, VkPipeline *pipeline) create_pipeline() argument
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H A D | v3dv_meta_copy.c | 1608 const VkPipelineColorBlendStateCreateInfo *cb_state, 1859 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_texel_buffer_copy_pipeline() local 1880 &cb_state, in create_texel_buffer_copy_pipeline() 3372 const VkPipelineColorBlendStateCreateInfo *cb_state, in create_pipeline() 3443 .pColorBlendState = cb_state, in create_pipeline() 3548 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_blit_pipeline() local 3569 &cb_state, in create_blit_pipeline() 3365 create_pipeline(struct v3dv_device *device, struct v3dv_render_pass *pass, struct nir_shader *vs_nir, struct nir_shader *gs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineMultisampleStateCreateInfo *ms_state, const VkPipelineLayout layout, VkPipeline *pipeline) create_pipeline() argument
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/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_meta_clear.c | 81 const VkPipelineColorBlendStateCreateInfo *cb_state, in create_pipeline() 147 .pColorBlendState = cb_state, in create_pipeline() 211 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_color_pipeline() local 231 create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_color_pipeline() 477 const VkPipelineColorBlendStateCreateInfo cb_state = { in create_depthstencil_pipeline() local 504 create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_depthstencil_pipeline() 77 create_pipeline(struct radv_device *device, uint32_t samples, struct nir_shader *vs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineRenderingCreateInfo *dyn_state, const VkPipelineLayout layout, const struct radv_graphics_pipeline_create_info *extra, const VkAllocationCallbacks *alloc, VkPipeline *pipeline) create_pipeline() argument
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/third_party/mesa3d/src/microsoft/compiler/ |
H A D | dxil_nir.c | 1363 lower_system_value_to_zero_filter(const nir_instr* instr, const void* cb_state) in lower_system_value_to_zero_filter() argument 1377 zero_system_values_state* state = (zero_system_values_state*)cb_state; in lower_system_value_to_zero_filter()
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