Searched refs:cancelBuffer (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/egl/drivers/dri2/ |
H A D | platform_android.h | 85 return window->cancelBuffer(window, buffer, fenceFd); in ANativeWindow_cancelBuffer()
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/third_party/skia/third_party/externals/swiftshader/src/Main/ |
H A D | FrameBufferAndroid.cpp | 44 inline int cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) in cancelBuffer() function
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/third_party/mesa3d/include/android_stub/system/ |
H A D | window.h | 456 * either queueBuffer or cancelBuffer, so clients only need their own 489 * either queueBuffer or cancelBuffer, so clients only need their own 538 * either queueBuffer or cancelBuffer, so clients only need their own 544 * time for binary compatibility, but the new cancelBuffer function that 556 * either queueBuffer or cancelBuffer, so clients only need their own 578 * either queueBuffer or cancelBuffer, so clients only need their own 602 * either queueBuffer or cancelBuffer, so clients only need their own 612 * from dequeueBuffer, that same fence should be passed to cancelBuffer to 615 * to cancelBuffer, and the ANativeWindow implementation is responsible for 620 int (*cancelBuffer)(struc member [all...] |
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