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Searched refs:can_map_directly (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource.cpp50 can_map_directly(struct pipe_resource *pres) in can_map_directly() function
60 if (can_map_directly(&res->base.b)) in init_valid_range()
70 if (can_map_directly(presource)) in d3d12_resource_destroy()
1258 assert(can_map_directly(&res->base.b)); in synchronize()
1578 if (can_map_directly(&res->base.b)) { in d3d12_transfer_map()

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