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Help
Searched
refs:can_inline
(Results
1 - 10
of
10
) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/
H
A
D
ir_function_inlining.h
33
bool
can_inline
(ir_call *call);
H
A
D
ir_function_can_inline.cpp
58
can_inline
(ir_call *call)
in can_inline()
function
H
A
D
opt_function_inlining.cpp
95
* have reached here. (see
can_inline
()).
in replace_return_with_assignment()
326
if (
can_inline
(ir)) {
in visit_enter()
/third_party/mesa3d/src/gallium/drivers/zink/
H
A
D
zink_compiler.h
98
bool
can_inline
;
member
H
A
D
zink_program.c
109
if (zs->
can_inline
&& (screen->is_cpu || prog->inlined_variant_count[pstage] < ZINK_MAX_INLINED_VARIANTS))
in get_shader_module_for_stage()
H
A
D
zink_compiler.c
2172
zs->
can_inline
= false;
in zink_shader_compile()
3210
ret->
can_inline
= true;
in zink_shader_create()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H
A
D
lvp_inline_uniforms.c
351
pipeline->inlines[shader->info.stage].
can_inline
|= BITFIELD_BIT(i);
in lvp_find_inlinable_uniforms()
361
if (!pipeline->inlines[shader->info.stage].
can_inline
)
in lvp_inline_uniforms()
H
A
D
lvp_execute.c
272
if (!state->pipeline[is_compute]->inlines[stage].
can_inline
)
in update_inline_shader_state()
302
u_foreach_bit(slot, pipeline->inlines[stage].
can_inline
) {
in update_inline_shader_state()
324
pipeline->inlines[stage].
can_inline
= 0;
in update_inline_shader_state()
573
state->inlines_dirty[PIPE_SHADER_COMPUTE] = pipeline->inlines[MESA_SHADER_COMPUTE].
can_inline
;
in handle_compute_pipeline()
574
if (!pipeline->inlines[MESA_SHADER_COMPUTE].
can_inline
)
in handle_compute_pipeline()
655
state->inlines_dirty[PIPE_SHADER_FRAGMENT] = pipeline->inlines[MESA_SHADER_FRAGMENT].
can_inline
;
in handle_graphics_pipeline()
656
if (!pipeline->inlines[MESA_SHADER_FRAGMENT].
can_inline
)
in handle_graphics_pipeline()
661
state->inlines_dirty[PIPE_SHADER_VERTEX] = pipeline->inlines[MESA_SHADER_VERTEX].
can_inline
;
in handle_graphics_pipeline()
662
if (!pipeline->inlines[MESA_SHADER_VERTEX].
can_inline
)
in handle_graphics_pipeline()
667
state->inlines_dirty[PIPE_SHADER_GEOMETRY] = pipeline->inlines[MESA_SHADER_GEOMETRY].
can_inline
;
in handle_graphics_pipeline()
[all...]
H
A
D
lvp_private.h
444
uint32_t
can_inline
; //bitmask
member
H
A
D
lvp_pipeline.c
888
if (!pipeline->inlines[stage].
can_inline
)
in lvp_graphics_pipeline_init()
1010
if (!pipeline->inlines[MESA_SHADER_COMPUTE].
can_inline
)
in lvp_compute_pipeline_init()
Completed in 15 milliseconds