Searched refs:call_stack_depth (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/imagination/vulkan/winsys/pvrsrvkm/ |
H A D | pvr_srv_bridge.h | 727 uint32_t call_stack_depth; member 1049 uint32_t call_stack_depth,
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H A D | pvr_srv_job_render.c | 333 const uint32_t call_stack_depth = 1U; in pvr_srv_winsys_render_ctx_create() local 360 call_stack_depth, in pvr_srv_winsys_render_ctx_create()
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H A D | pvr_srv_bridge.c | 1291 uint32_t call_stack_depth, in pvr_srv_rgx_create_render_context() 1307 .call_stack_depth = call_stack_depth, in pvr_srv_rgx_create_render_context() 1288 pvr_srv_rgx_create_render_context(int fd, uint32_t priority, pvr_dev_addr_t vdm_callstack_addr, uint32_t call_stack_depth, uint32_t reset_framework_cmd_size, uint8_t *reset_framework_cmd, void *priv_data, uint32_t static_render_context_state_size, uint8_t *static_render_context_state, uint32_t packed_ccb_size, uint32_t context_flags, uint64_t robustness_address, uint32_t max_geom_deadline_ms, uint32_t max_frag_deadline_ms, void **const render_context_out) pvr_srv_rgx_create_render_context() argument
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