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Searched refs:call_depth_ (Results 1 - 2 of 2) sorted by relevance

/third_party/vixl/benchmarks/aarch64/
H A Dbench-utils.cc101 call_depth_++; in Generate()
109 call_depth_--; in Generate()
113 if (call_depth_ == 0) BindAllPendingLabels(); in Generate()
121 VIXL_ASSERT(call_depth_ > 0); in GeneratePrologue()
122 if (call_depth_ == 1) { in GeneratePrologue()
135 VIXL_ASSERT(call_depth_ > 0); in GenerateEpilogue()
136 if (call_depth_ == 1) { in GenerateEpilogue()
152 // If we are at the top call level (call_depth_ == 1), generate nested calls in GenerateArbitrarySequence()
154 VIXL_ASSERT(call_depth_ > 0); in GenerateArbitrarySequence()
155 if (GetRandomBits(call_depth_ in GenerateArbitrarySequence()
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H A Dbench-utils.h176 : masm_(masm), rnd_(0), rnd_bits_(0), call_depth_(0) { in BenchCodeGenerator()
253 int call_depth_; member in BenchCodeGenerator

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