H A D | es2cTexture3DTests.cpp | 127 void callTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, 393 void Texture3DBase::callTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, in callTexSubImage3D() function in es2cts::Texture3DBase 750 callTexSubImage3D(GL_TEXTURE_3D, levelNdx, w, h, 0, w, h, d, transferFormat.format, transferFormat.dataType, in iterate() 1308 callTexSubImage3D(0, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in iterate() 1310 callTexSubImage3D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in iterate() 1313 callTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0); in iterate() 1316 callTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0); in iterate() 1321 callTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in iterate() 1323 callTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in iterate() 1325 callTexSubImage3D(GL_TEXTURE_3 in iterate() [all...] |