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Searched refs:calculateLod (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fVertexTextureTests.cpp501 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
642 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const in calculateLod() function in deqp::gles3::Functional::Vertex2DTextureCase
705 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); in iterate()
807 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
963 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const in calculateLod() function in deqp::gles3::Functional::VertexCubeTextureCase
1040 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); in iterate()
1145 float calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const;
1288 float Vertex2DArrayTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const in calculateLod() function in deqp::gles3::Functional::Vertex2DArrayTextureCase
1380 const float lod = calculateLod(rend.texTransform, rend.region.size().asFloat(), rend.textureNdx); in iterate()
1483 float calculateLod (cons
1628 float Vertex3DTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const calculateLod() function in deqp::gles3::Functional::Vertex3DTextureCase
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fVertexTextureTests.cpp404 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
542 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const in calculateLod() function in deqp::gles2::Functional::Vertex2DTextureCase
605 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); in iterate()
707 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
865 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const in calculateLod() function in deqp::gles2::Functional::VertexCubeTextureCase
942 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); in iterate()

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