Searched refs:calculateLod (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 501 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 642 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const in calculateLod() function in deqp::gles3::Functional::Vertex2DTextureCase 705 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); in iterate() 807 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 963 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const in calculateLod() function in deqp::gles3::Functional::VertexCubeTextureCase 1040 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); in iterate() 1145 float calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const; 1288 float Vertex2DArrayTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const in calculateLod() function in deqp::gles3::Functional::Vertex2DArrayTextureCase 1380 const float lod = calculateLod(rend.texTransform, rend.region.size().asFloat(), rend.textureNdx); in iterate() 1483 float calculateLod (cons 1628 float Vertex3DTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const calculateLod() function in deqp::gles3::Functional::Vertex3DTextureCase [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fVertexTextureTests.cpp | 404 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 542 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const in calculateLod() function in deqp::gles2::Functional::Vertex2DTextureCase 605 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); in iterate() 707 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 865 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const in calculateLod() function in deqp::gles2::Functional::VertexCubeTextureCase 942 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); in iterate()
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