Searched refs:cPriv (Results 1 - 7 of 7) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/dri/ |
H A D | dri_context.c | 46 __DRIcontext * cPriv, in dri_create_context() 51 __DRIscreen *sPriv = cPriv->driScreenPriv; in dri_create_context() 153 cPriv->driverPrivate = ctx; in dri_create_context() 154 ctx->cPriv = cPriv; in dri_create_context() 214 if (backgroundCallable->isThreadSafe(cPriv->loaderPrivate)) in dri_create_context() 237 dri_destroy_context(__DRIcontext * cPriv) in dri_destroy_context() argument 239 struct dri_context *ctx = dri_context(cPriv); in dri_destroy_context() 260 dri_unbind_context(__DRIcontext * cPriv) in dri_unbind_context() argument 262 /* dri_util.c ensures cPriv i in dri_unbind_context() 45 dri_create_context(gl_api api, const struct gl_config * visual, __DRIcontext * cPriv, const struct __DriverContextConfig *ctx_config, unsigned *error, void *sharedContextPrivate) dri_create_context() argument 285 dri_make_current(__DRIcontext * cPriv, __DRIdrawable * driDrawPriv, __DRIdrawable * driReadPriv) dri_make_current() argument [all...] |
H A D | dri_drawable.c | 462 dri_flush(__DRIcontext *cPriv, in dri_flush() argument 467 struct dri_context *ctx = dri_context(cPriv); in dri_flush() 562 dri_throttle(__DRIcontext *cPriv, __DRIdrawable *dPriv, in dri_throttle() argument 565 dri_flush(cPriv, dPriv, 0, reason); in dri_throttle()
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H A D | dri_context.h | 49 __DRIcontext *cPriv; member
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H A D | dri_drawable.h | 115 dri_flush(__DRIcontext *cPriv,
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H A D | kopper.c | 634 handle_in_fence(ctx->cPriv, cdraw->image); in kopper_allocate_textures() 916 dri_flush(ctx->cPriv, dPriv, __DRI2_FLUSH_DRAWABLE | __DRI2_FLUSH_CONTEXT, __DRI2_THROTTLE_SWAPBUFFER); in kopperSwapBuffers()
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H A D | dri_screen.c | 832 backgroundCallable->setBackgroundContext(ctx->cPriv->loaderPrivate); in dri_set_background_context()
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H A D | dri2.c | 536 handle_in_fence(ctx->cPriv, images.front); in dri2_allocate_textures() 548 handle_in_fence(ctx->cPriv, images.back); in dri2_allocate_textures() 560 handle_in_fence(ctx->cPriv, images.back); in dri2_allocate_textures()
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