Searched refs:build_success (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderXFB.cpp | 214 bool build_success = buildProgram(po_id, so_id, n_strings, strings); in createSeparableProgram() local 220 if (!build_success) in createSeparableProgram()
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H A D | esextcTessellationShaderUtils.cpp | 1267 bool build_success = m_parent_test->buildProgram(po_id, m_fs_id, 0 /* precompiled */, NULL, tc_id, 1, &tc_code_ptr, in initTessellationVertexCounterProgram() local 1270 if (!build_success) in initTessellationVertexCounterProgram()
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