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Searched
refs:buf_loc
(Results
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/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_resource.cpp
977
D3D12_TEXTURE_COPY_LOCATION
buf_loc
= {0};
in fill_buffer_location()
local
987
buf_loc
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
in fill_buffer_location()
988
buf_loc
.pResource = d3d12_resource_underlying(staging_res, &offset);
in fill_buffer_location()
989
buf_loc
.PlacedFootprint = footprint;
in fill_buffer_location()
990
buf_loc
.PlacedFootprint.Offset += offset;
in fill_buffer_location()
991
buf_loc
.PlacedFootprint.Offset += trans->base.b.offset;
in fill_buffer_location()
995
buf_loc
.PlacedFootprint.Footprint.Width = res->base.b.width0;
in fill_buffer_location()
996
buf_loc
.PlacedFootprint.Footprint.Height = res->base.b.height0;
in fill_buffer_location()
997
buf_loc
.PlacedFootprint.Footprint.Depth = res->base.b.depth0;
in fill_buffer_location()
999
buf_loc
in fill_buffer_location()
[all...]
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