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Searched refs:bool_true (Results 1 - 5 of 5) sorted by relevance

/third_party/curl/lib/
H A Dcurl_setup_once.h235 * global namespace though, so use bool_false and bool_true.
241 bool_true = 1 enumerator
251 # define true bool_true
/third_party/backends/testsuite/sanei/
H A Dsanei_check_test.c340 bool_true (void) in bool_true() function
459 bool_true (); in sanei_check_suite()
/third_party/rust/crates/syn/json/src/
H A Dlib.rs93 #[serde(skip_serializing_if = "is_true", default = "bool_true")]
214 fn bool_true() -> bool { in bool_true() functions
/third_party/mesa3d/src/gallium/frontends/nine/
H A Dnine_state.c1733 uint32_t bool_true = device->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); in CSMT_ITEM_NO_WAIT() local
1738 context->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in CSMT_ITEM_NO_WAIT()
1832 uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in CSMT_ITEM_NO_WAIT() local
1837 context->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in CSMT_ITEM_NO_WAIT()
H A Ddevice9.c3643 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); in NineDevice9_SetVertexShaderConstantB() local
3665 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in NineDevice9_SetVertexShaderConstantB()
4069 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in NineDevice9_SetPixelShaderConstantB() local
4089 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in NineDevice9_SetPixelShaderConstantB()

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