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Help
Searched
refs:bool_true
(Results
1 - 5
of
5
) sorted by relevance
/third_party/curl/lib/
H
A
D
curl_setup_once.h
235
* global namespace though, so use bool_false and
bool_true
.
241
bool_true
= 1
enumerator
251
# define true
bool_true
/third_party/backends/testsuite/sanei/
H
A
D
sanei_check_test.c
340
bool_true
(void)
in bool_true()
function
459
bool_true
();
in sanei_check_suite()
/third_party/rust/crates/syn/json/src/
H
A
D
lib.rs
93
#[serde(skip_serializing_if = "is_true", default = "
bool_true
")]
214
fn
bool_true
() -> bool {
in bool_true()
functions
/third_party/mesa3d/src/gallium/frontends/nine/
H
A
D
nine_state.c
1733
uint32_t
bool_true
= device->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
in CSMT_ITEM_NO_WAIT()
local
1738
context->vs_const_b[StartRegister + i] = pConstantData[i] ?
bool_true
: 0;
in CSMT_ITEM_NO_WAIT()
1832
uint32_t
bool_true
= device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
in CSMT_ITEM_NO_WAIT()
local
1837
context->ps_const_b[StartRegister + i] = pConstantData[i] ?
bool_true
: 0;
in CSMT_ITEM_NO_WAIT()
H
A
D
device9.c
3643
uint32_t
bool_true
= This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
in NineDevice9_SetVertexShaderConstantB()
local
3665
state->vs_const_b[StartRegister + i] = pConstantData[i] ?
bool_true
: 0;
in NineDevice9_SetVertexShaderConstantB()
4069
uint32_t
bool_true
= This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
in NineDevice9_SetPixelShaderConstantB()
local
4089
state->ps_const_b[StartRegister + i] = pConstantData[i] ?
bool_true
: 0;
in NineDevice9_SetPixelShaderConstantB()
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