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Searched refs:blocksVS (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cVertexAttribBindingTests.cpp74 GLint blocksVS, blocksFS; in IsSSBOInVSFSAvailable() local
75 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in IsSSBOInVSFSAvailable()
77 if (blocksVS >= required && blocksFS >= required) in IsSSBOInVSFSAvailable()
82 reason << "Required " << required << " VS storage blocks but only " << blocksVS << " available." in IsSSBOInVSFSAvailable()
H A Des31cShaderStorageBufferObjectTests.cpp102 GLint blocksVS, blocksFS; in IsVSFSAvailable() local
103 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in IsVSFSAvailable()
105 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsVSFSAvailable()
110 reason << "Required " << requiredVS << " VS storage blocks but only " << blocksVS << " available." in IsVSFSAvailable()
4954 GLint blocksVS, blocksFS; in Run() local
4955 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in Run()
4957 if ((blocksVS == 0) || (blocksFS == 0)) in Run()
H A Des31cShaderImageLoadStoreTests.cpp108 GLint blocksVS, blocksFS; in IsSSBInVSFSAvailable() local
109 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in IsSSBInVSFSAvailable()
111 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsSSBInVSFSAvailable()
116 reason << "Required " << requiredVS << " VS storage blocks but only " << blocksVS << " available." in IsSSBInVSFSAvailable()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderStorageBufferObjectTests.cpp103 GLint blocksVS; in SupportedInVS() local
104 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in SupportedInVS()
105 if (blocksVS >= requiredVS) in SupportedInVS()
110 reason << "Required " << requiredVS << " VS storage blocks but only " << blocksVS << " available." in SupportedInVS()
5212 GLint blocksVS, blocksFS; in Run() local
5213 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in Run()
5215 if ((blocksVS == 0) || (blocksFS == 0)) in Run()
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp111 GLint blocksVS, blocksFS; in IsSSBInVSFSAvailable() local
112 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in IsSSBInVSFSAvailable()
114 if (blocksVS >= required && blocksFS >= required) in IsSSBInVSFSAvailable()
119 reason << "Required " << required << " VS storage blocks but only " << blocksVS << " available." in IsSSBInVSFSAvailable()
H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp104 GLint blocksVS, blocksFS; in IsVSFSAvailable() local
105 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in IsVSFSAvailable()
107 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsVSFSAvailable()
112 reason << "Required " << requiredVS << " VS storage blocks but only " << blocksVS << " available." in IsVSFSAvailable()

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