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Searched refs:blocksFS (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cVertexAttribBindingTests.cpp74 GLint blocksVS, blocksFS; in IsSSBOInVSFSAvailable() local
76 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in IsSSBOInVSFSAvailable()
77 if (blocksVS >= required && blocksFS >= required) in IsSSBOInVSFSAvailable()
84 << "Required " << required << " FS storage blocks but only " << blocksFS << " available." in IsSSBOInVSFSAvailable()
H A Des31cShaderStorageBufferObjectTests.cpp102 GLint blocksVS, blocksFS; in IsVSFSAvailable() local
104 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in IsVSFSAvailable()
105 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsVSFSAvailable()
112 << "Required " << requiredFS << " FS storage blocks but only " << blocksFS << " available." in IsVSFSAvailable()
4954 GLint blocksVS, blocksFS; in Run() local
4956 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in Run()
4957 if ((blocksVS == 0) || (blocksFS == 0)) in Run()
H A Des31cShaderImageLoadStoreTests.cpp108 GLint blocksVS, blocksFS; in IsSSBInVSFSAvailable() local
110 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in IsSSBInVSFSAvailable()
111 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsSSBInVSFSAvailable()
118 << "Required " << requiredFS << " FS storage blocks but only " << blocksFS << " available." in IsSSBInVSFSAvailable()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp111 GLint blocksVS, blocksFS; in IsSSBInVSFSAvailable() local
113 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in IsSSBInVSFSAvailable()
114 if (blocksVS >= required && blocksFS >= required) in IsSSBInVSFSAvailable()
121 << "Required " << required << " FS storage blocks but only " << blocksFS << " available." in IsSSBInVSFSAvailable()
H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp104 GLint blocksVS, blocksFS; in IsVSFSAvailable() local
106 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in IsVSFSAvailable()
107 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsVSFSAvailable()
114 << "Required " << requiredFS << " FS storage blocks but only " << blocksFS << " available." in IsVSFSAvailable()
H A Dgl4cShaderStorageBufferObjectTests.cpp5212 GLint blocksVS, blocksFS; in Run() local
5214 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in Run()
5215 if ((blocksVS == 0) || (blocksFS == 0)) in Run()

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