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Searched
refs:blendDesc
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H
A
D
RenderPipelineD3D12.cpp
232
D3D12_RENDER_TARGET_BLEND_DESC
blendDesc
;
in ComputeColorDesc()
local
233
blendDesc
.BlendEnable = state->blend != nullptr;
in ComputeColorDesc()
234
if (
blendDesc
.BlendEnable) {
in ComputeColorDesc()
235
blendDesc
.SrcBlend = D3D12Blend(state->blend->color.srcFactor);
in ComputeColorDesc()
236
blendDesc
.DestBlend = D3D12Blend(state->blend->color.dstFactor);
in ComputeColorDesc()
237
blendDesc
.BlendOp = D3D12BlendOperation(state->blend->color.operation);
in ComputeColorDesc()
238
blendDesc
.SrcBlendAlpha = D3D12AlphaBlend(state->blend->alpha.srcFactor);
in ComputeColorDesc()
239
blendDesc
.DestBlendAlpha = D3D12AlphaBlend(state->blend->alpha.dstFactor);
in ComputeColorDesc()
240
blendDesc
.BlendOpAlpha = D3D12BlendOperation(state->blend->alpha.operation);
in ComputeColorDesc()
242
blendDesc
in ComputeColorDesc()
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H
A
D
RenderStateCache.cpp
120
D3D11_BLEND_DESC
blendDesc
= {}; // avoid undefined fields
in getBlendState()
local
123
blendDesc
.AlphaToCoverageEnable = key.sampleAlphaToCoverage != 0 ? TRUE : FALSE;
in getBlendState()
124
blendDesc
.IndependentBlendEnable = key.rtvMax > 1 ? TRUE : FALSE;
in getBlendState()
132
D3D11_RENDER_TARGET_BLEND_DESC &rtDesc =
blendDesc
.RenderTarget[i];
in getBlendState()
156
ANGLE_TRY(renderer->allocateResource(GetImplAs<Context11>(context),
blendDesc
, &d3dBlendState));
in getBlendState()
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DPipelineStateBuilder.cpp
351
static void fill_in_blend_state(const GrPipeline& pipeline, D3D12_BLEND_DESC*
blendDesc
) {
in fill_in_blend_state()
argument
352
blendDesc
->AlphaToCoverageEnable = false;
in fill_in_blend_state()
353
blendDesc
->IndependentBlendEnable = false;
in fill_in_blend_state()
362
auto& rtBlend =
blendDesc
->RenderTarget[0];
in fill_in_blend_state()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H
A
D
mtl_state_cache.h
205
void reset(MTLPixelFormat format, const BlendDesc &
blendDesc
);
207
void update(const BlendDesc &
blendDesc
);
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