/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fBlendTests.cpp | 76 Vec4 blendColor; member 91 , blendColor (blendColor_) in BlendParams() 227 log << TestLog::Message << "Blend color = (" << paramSet.blendColor.x() << ", " << paramSet.blendColor.y() << ", " << paramSet.blendColor.z() << ", " << paramSet.blendColor.w() << ")" << TestLog::EndMessage; in iterate() 233 GLU_CHECK_CALL(glBlendColor(paramSet.blendColor.x(), paramSet.blendColor.y(), paramSet.blendColor.z(), paramSet.blendColor in iterate() [all...] |
H A D | es2fRandomFragmentOpTests.cpp | 125 dst.blendColor = tcu::clamp(src.blendColor, Vec4(0.0f), Vec4(1.0f)); in translateState() 195 wrapper.glBlendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w());
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fBlendTests.cpp | 88 Vec4 blendColor; member 103 , blendColor (blendColor_) in BlendParams() 275 log << TestLog::Message << "Blend color = (" << paramSet.blendColor.x() << ", " << paramSet.blendColor.y() << ", " << paramSet.blendColor.z() << ", " << paramSet.blendColor.w() << ")" << TestLog::EndMessage; in iterate() 281 GLU_CHECK_CALL(glBlendColor(paramSet.blendColor.x(), paramSet.blendColor.y(), paramSet.blendColor.z(), paramSet.blendColor in iterate() [all...] |
H A D | es3fRandomFragmentOpTests.cpp | 125 dst.blendColor = tcu::clamp(src.blendColor, Vec4(0.0f), Vec4(1.0f)); in translateState() 195 wrapper.glBlendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w());
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | StateManager9.cpp | 329 const gl::ColorF &blendColor = glState.getBlendColor(); in setBlendDepthRasterStates() local 351 setBlendColor(blendState, blendColor); in setBlendDepthRasterStates() 700 void StateManager9::setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor) in setBlendColor() argument 711 gl_d3d9::ConvertColor(blendColor)); in setBlendColor() 717 D3DCOLOR_RGBA(gl::unorm<8>(blendColor.alpha), gl::unorm<8>(blendColor.alpha), in setBlendColor() 718 gl::unorm<8>(blendColor.alpha), gl::unorm<8>(blendColor.alpha))); in setBlendColor() 720 mCurBlendColor = blendColor; in setBlendColor()
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H A D | StateManager9.h | 77 void setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor);
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/third_party/skia/docs/examples/ |
H A D | pathops.cpp | 29 SkColor blendColor = blend(oneColor, twoColor); in REG_FIDDLE() local 33 makePaint(&fOpPaint[kIntersect_SkPathOp], blendColor); in REG_FIDDLE()
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/third_party/skia/gm/ |
H A D | pathopsinverse.cpp | 32 SkColor blendColor = blend(oneColor, twoColor); variable 36 makePaint(&fOpPaint[kIntersect_SkPathOp], blendColor);
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/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrFragmentOperations.hpp | 141 void executeBlendFactorComputeRGB (const tcu::Vec4& blendColor, const BlendState& blendRGBState); 142 void executeBlendFactorComputeA (const tcu::Vec4& blendColor, const BlendState& blendAState);
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H A D | rrRenderState.hpp | 260 tcu::Vec4 blendColor; //!< Components should be in range [0, 1]. member 296 , blendColor (0.0f) in FragmentOperationState()
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H A D | rrFragmentOperations.cpp | 359 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& blendRGBState) in executeBlendFactorComputeRGB() argument 390 case BLENDFUNC_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.swizzle(0,1,2)) break; \ in executeBlendFactorComputeRGB() 391 case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - blendColor.swizzle(0,1,2)) break; \ in executeBlendFactorComputeRGB() 392 case BLENDFUNC_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(blendColor.w())) break; \ in executeBlendFactorComputeRGB() 393 case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - blendColor.w())) break; \ in executeBlendFactorComputeRGB() 410 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blendAState) in executeBlendFactorComputeA() argument 441 case BLENDFUNC_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w()) break; \ in executeBlendFactorComputeA() 442 case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w()) break; \ in executeBlendFactorComputeA() 443 case BLENDFUNC_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w()) break; \ in executeBlendFactorComputeA() 444 case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor in executeBlendFactorComputeA() [all...] |
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsFragOpInteractionCase.cpp | 266 ctx.blendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w()); in setRenderState()
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H A D | glsInteractionTestUtil.hpp | 96 tcu::Vec4 blendColor; member
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H A D | glsInteractionTestUtil.cpp | 213 state.blendColor = getRandomColor(rnd); in computeRandomRenderState()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelProgram.hpp | 37 virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples);
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H A D | PixelRoutine.hpp | 50 virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) = 0;
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H A D | PixelProgram.cpp | 268 void PixelProgram::blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) in blendColor() function in sw::PixelProgram
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 71 mState.blendColor.red = 0; in Context() 72 mState.blendColor.green = 0; in Context() 73 mState.blendColor.blue = 0; in Context() 74 mState.blendColor.alpha = 0; in Context() 445 if(mState.blendColor.red != red || in setBlendColor() 446 mState.blendColor.green != green || in setBlendColor() 447 mState.blendColor.blue != blue || in setBlendColor() 448 mState.blendColor.alpha != alpha) in setBlendColor() 450 mState.blendColor.red = red; in setBlendColor() 451 mState.blendColor in setBlendColor() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | StateManagerGL.h | 52 gl::ColorF blendColor; member 204 void setBlendColor(const gl::ColorF &blendColor);
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H A D | StateManagerGL.cpp | 1223 void StateManagerGL::setBlendColor(const gl::ColorF &blendColor) in setBlendColor() argument 1225 if (mBlendColor != blendColor) in setBlendColor() 1227 mBlendColor = blendColor; in setBlendColor() 1228 mFunctions->blendColor(mBlendColor.red, mBlendColor.green, mBlendColor.blue, in setBlendColor() 2894 get(GL_BLEND_COLOR, &state->blendColor); 2895 if (mBlendColor != state->blendColor) 2897 mBlendColor = state->blendColor; 2918 setBlendColor(state->blendColor);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | StateManager11.cpp | 1258 const gl::ColorF &blendColor, 1276 blendColors[0] = emulateConstantAlpha ? blendColor.alpha : blendColor.red; 1277 blendColors[1] = emulateConstantAlpha ? blendColor.alpha : blendColor.green; 1278 blendColors[2] = emulateConstantAlpha ? blendColor.alpha : blendColor.blue; 1279 blendColors[3] = blendColor.alpha; 1284 mCurBlendColor = blendColor;
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | CommandBufferGL.cpp | 1316 const std::array<float, 4> blendColor = ConvertToFloatColor(cmd->color); in ExecuteRenderPass() local 1317 gl.BlendColor(blendColor[0], blendColor[1], blendColor[2], blendColor[3]); in ExecuteRenderPass()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gles_2_0_autogen.h | 21 void blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); \
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContext.hpp | 130 virtual void blendColor (float red, float green, float blue, float alpha) = DE_NULL;
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H A D | sglrContextWrapper.cpp | 341 m_curCtx->blendColor(red, green, blue, alpha); in glBlendColor()
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