/third_party/skia/src/gpu/gl/ |
H A D | GrGLOpsRenderPass.cpp | 137 this->bindVertexBuffer(vertexBuffer.get(), 0); in onBindBuffers() 163 void GrGLOpsRenderPass::bindVertexBuffer(const GrBuffer* vertexBuffer, int baseVertex) { in bindVertexBuffer() function in GrGLOpsRenderPass 185 this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex); in onDraw() 204 this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex); in onDrawIndexed() 222 this->bindVertexBuffer(fActiveVertexBuffer.get(), 0); in onDrawInstanced() 256 this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex); in onDrawIndexedInstanced() 282 this->bindVertexBuffer(fActiveVertexBuffer.get(), 0); in onDrawIndirect()
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H A D | GrGLOpsRenderPass.h | 44 void bindVertexBuffer(const GrBuffer*, int baseVertex);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gles_3_1_autogen.h | 18 void bindVertexBuffer(GLuint bindingindex, BufferID bufferPacked, GLintptr offset, \
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H A D | VertexArray.h | 235 void bindVertexBuffer(const Context *context,
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H A D | VertexArray.cpp | 388 void VertexArray::bindVertexBuffer(const Context *context, in bindVertexBuffer() function in gl::VertexArray
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H A D | State.h | 520 void bindVertexBuffer(const Context *context,
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H A D | State.cpp | 1915 void State::bindVertexBuffer(const Context *context, in bindVertexBuffer() function in State 1921 getVertexArray()->bindVertexBuffer(context, bindingIndex, boundBuffer, offset, stride); in bindVertexBuffer()
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H A D | Context.cpp | 1250 void Context::bindVertexBuffer(GLuint bindingIndex, in bindVertexBuffer() function in gl::__anon19924::Context 1257 mState.bindVertexBuffer(this, bindingIndex, buffer, offset, stride); in bindVertexBuffer()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcRobustnessTests.cpp | 514 gl.bindVertexBuffer(0 /* bindindex = location */, vertices_buffer.m_id, 0 /* offset */, 16 /* stride */); in iterate()
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H A D | glcRobustBufferAccessBehaviorTests.cpp | 1133 gl.bindVertexBuffer(0 /* bindindex = location */, vertices_buffer.m_id, 0 /* offset */, 12 /* stride */); in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | DispatchTableGL_autogen.cpp | 720 ASSIGN("glBindVertexBuffer", bindVertexBuffer); in initProcsDesktopGL() 1738 ASSIGN("glBindVertexBuffer", bindVertexBuffer); in initProcsDesktopGL() 2524 ASSIGN("glBindVertexBuffer", bindVertexBuffer); in initProcsGLES() 3508 bindVertexBuffer = &glBindVertexBufferNULL; in initProcsDesktopGLNULL() 4525 bindVertexBuffer = &glBindVertexBufferNULL; in initProcsDesktopGLNULL() 5310 bindVertexBuffer = &glBindVertexBufferNULL; in initProcsGLESNULL()
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H A D | DispatchTableGL_autogen.h | 560 PFNGLBINDVERTEXBUFFERPROC bindVertexBuffer = nullptr; member in rx::DispatchTableGL
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H A D | VertexArrayGL.cpp | 815 ANGLE_GL_TRY(context, functions->bindVertexBuffer(static_cast<GLuint>(bindingIndex), bufferId, in updateBindingBuffer()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cDirectStateAccessVertexArraysTests.cpp | 2234 gl.bindVertexBuffer(0, m_bo_array, 0, static_cast<glw::GLsizei>(sizeof(T) * size * 2)); in PrepareVAO() 2235 gl.bindVertexBuffer(1, m_bo_array, size * sizeof(T), in PrepareVAO() 3295 gl.bindVertexBuffer(0, m_bo_array, 0, sizeof(glw::GLint)); in PrepareVAO() 3801 gl.bindVertexBuffer(2, m_bo[2], 8, 0); in PrepareVAO()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
H A D | esextcDrawElementsBaseVertexTests.cpp | 1459 gl.bindVertexBuffer(0, /* bindingindex */ in setUpFunctionalTestObjects()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_3_1_autogen.cpp | 132 context->bindVertexBuffer(bindingindex, bufferPacked, offset, stride); in GL_BindVertexBuffer()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | frame_capture_replay_autogen.cpp | 162 context->bindVertexBuffer( in ReplayCall()
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_4_autogen.cpp | 4330 context->bindVertexBuffer(bindingindex, bufferPacked, offset, stride); in GL_BindVertexBuffer()
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