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Help
Searched
refs:bias_int
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/panfrost/midgard/
H
A
D
disassemble.c
1852
if (texture->
bias_int
)
in print_texture_word()
1853
fprintf(fp, " /*
bias_int
= 0x%X */", texture->
bias_int
);
in print_texture_word()
1859
if (texture->
bias_int
)
in print_texture_word()
1860
fprintf(fp, " /*
bias_int
= 0x%X */ ", texture->
bias_int
);
in print_texture_word()
1863
} else if (texture->bias || texture->
bias_int
) {
in print_texture_word()
1864
signed
bias_int
= texture->
bias_int
;
in print_texture_word()
local
1866
float bias =
bias_int
in print_texture_word()
[all...]
H
A
D
midgard.h
973
*
bias_int
= floor(bias). For a textureLod, it's that, but
977
* structure and
bias_int
is zero */
980
signed
bias_int
: 8;
member
H
A
D
midgard_compile.c
2254
word->
bias_int
= lod_int;
in pan_attach_constant_bias()
Completed in 10 milliseconds