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Searched refs:bias_int (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/panfrost/midgard/
H A Ddisassemble.c1852 if (texture->bias_int) in print_texture_word()
1853 fprintf(fp, " /* bias_int = 0x%X */", texture->bias_int); in print_texture_word()
1859 if (texture->bias_int) in print_texture_word()
1860 fprintf(fp, " /* bias_int = 0x%X */ ", texture->bias_int); in print_texture_word()
1863 } else if (texture->bias || texture->bias_int) { in print_texture_word()
1864 signed bias_int = texture->bias_int; in print_texture_word() local
1866 float bias = bias_int in print_texture_word()
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H A Dmidgard.h973 * bias_int = floor(bias). For a textureLod, it's that, but
977 * structure and bias_int is zero */
980 signed bias_int : 8; member
H A Dmidgard_compile.c2254 word->bias_int = lod_int; in pan_attach_constant_bias()

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