Searched refs:bet (Results 1 - 1 of 1) sorted by relevance
/third_party/skia/gm/ |
H A D | rectangletexture.cpp | 98 auto bet = dContext->createBackendTexture(content.width(), content.height(), format, in createRectangleTextureImg() local 100 if (!bet.isValid()) { in createRectangleTextureImg() 103 if (!dContext->updateBackendTexture(bet, content.pixmap(), origin, nullptr, nullptr)) { in createRectangleTextureImg() 104 dContext->deleteBackendTexture(bet); in createRectangleTextureImg() 106 return SkImage::MakeFromAdoptedTexture(dContext, bet, origin, kRGBA_8888_SkColorType); in createRectangleTextureImg()
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