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Help
Searched
refs:best_backing
(Results
1 - 2
of
2
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/zink/
H
A
D
zink_bo.c
328
struct zink_sparse_backing *
best_backing
;
in sparse_backing_alloc()
local
332
best_backing
= NULL;
in sparse_backing_alloc()
342
best_backing
= backing;
in sparse_backing_alloc()
350
if (!
best_backing
) {
in sparse_backing_alloc()
355
best_backing
= CALLOC_STRUCT(zink_sparse_backing);
in sparse_backing_alloc()
356
if (!
best_backing
)
in sparse_backing_alloc()
359
best_backing
->max_chunks = 4;
in sparse_backing_alloc()
360
best_backing
->chunks = CALLOC(
best_backing
->max_chunks,
in sparse_backing_alloc()
361
sizeof(*
best_backing
in sparse_backing_alloc()
[all...]
/third_party/mesa3d/src/gallium/winsys/amdgpu/drm/
H
A
D
amdgpu_bo.c
899
struct amdgpu_sparse_backing *
best_backing
;
in sparse_backing_alloc()
local
903
best_backing
= NULL;
in sparse_backing_alloc()
913
best_backing
= backing;
in sparse_backing_alloc()
921
if (!
best_backing
) {
in sparse_backing_alloc()
926
best_backing
= CALLOC_STRUCT(amdgpu_sparse_backing);
in sparse_backing_alloc()
927
if (!
best_backing
)
in sparse_backing_alloc()
930
best_backing
->max_chunks = 4;
in sparse_backing_alloc()
931
best_backing
->chunks = CALLOC(
best_backing
->max_chunks,
in sparse_backing_alloc()
932
sizeof(*
best_backing
in sparse_backing_alloc()
[all...]
Completed in 4 milliseconds