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Searched refs:belong_to_loop2 (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/spirv-tools/source/opt/
H A Dregister_pressure.cpp460 auto belong_to_loop2 = [&moved_inst](Instruction* insn) { in SimulateFission() local
476 belong_to_loop2); in SimulateFission()
526 live_inout->live_out_.end(), belong_to_loop2); in SimulateFission()
540 bool does_belong_to_loop2 = belong_to_loop2(&insn); in SimulateFission()
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/opt/
H A Dregister_pressure.cpp460 auto belong_to_loop2 = [&moved_inst](Instruction* insn) { in SimulateFission() local
476 belong_to_loop2); in SimulateFission()
526 live_inout->live_out_.end(), belong_to_loop2); in SimulateFission()
540 bool does_belong_to_loop2 = belong_to_loop2(&insn); in SimulateFission()
/third_party/spirv-tools/source/opt/
H A Dregister_pressure.cpp459 auto belong_to_loop2 = [&moved_inst](Instruction* insn) { in SimulateFission() local
475 belong_to_loop2); in SimulateFission()
525 live_inout->live_out_.end(), belong_to_loop2); in SimulateFission()
539 bool does_belong_to_loop2 = belong_to_loop2(&insn); in SimulateFission()

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