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Searched refs:barycentric_coordinates (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderUtils.cpp240 * @param barycentric_coordinates Three FP values storing barycentric coordinates of a point. Must
244 void TessellationShaderUtils::convertBarycentricCoordinatesToCartesian(const float* barycentric_coordinates, in convertBarycentricCoordinatesToCartesian() argument
257 out_cartesian_coordinates[0] = (float)((double)barycentric_coordinates[0] * (double)triangle_vertex1_cartesian[0] + in convertBarycentricCoordinatesToCartesian()
258 (double)barycentric_coordinates[1] * (double)triangle_vertex2_cartesian[0] + in convertBarycentricCoordinatesToCartesian()
259 (double)barycentric_coordinates[2] * (double)triangle_vertex3_cartesian[0]); in convertBarycentricCoordinatesToCartesian()
260 out_cartesian_coordinates[1] = barycentric_coordinates[0] * triangle_vertex1_cartesian[1] + in convertBarycentricCoordinatesToCartesian()
261 barycentric_coordinates[1] * triangle_vertex2_cartesian[1] + in convertBarycentricCoordinatesToCartesian()
262 barycentric_coordinates[2] * triangle_vertex3_cartesian[1]; in convertBarycentricCoordinatesToCartesian()
H A DesextcTessellationShaderUtils.hpp267 static void convertBarycentricCoordinatesToCartesian(const float* barycentric_coordinates,

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