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Help
Searched
refs:barrier_scratch
(Results
1 - 2
of
2
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_resource_state.cpp
226
util_dynarray_fini(&ctx->
barrier_scratch
);
in d3d12_context_state_table_destroy()
337
util_dynarray_append(&ctx->
barrier_scratch
, D3D12_RESOURCE_BARRIER, barrier);
in resolve_global_state()
369
if (ctx->
barrier_scratch
.size) {
in d3d12_context_state_resolve_submission()
372
cmdlist->ResourceBarrier(util_dynarray_num_elements(&ctx->
barrier_scratch
, D3D12_RESOURCE_BARRIER),
in d3d12_context_state_resolve_submission()
373
(D3D12_RESOURCE_BARRIER *)ctx->
barrier_scratch
.data);
in d3d12_context_state_resolve_submission()
377
util_dynarray_clear(&ctx->
barrier_scratch
);
in d3d12_context_state_resolve_submission()
431
util_dynarray_append(&ctx->
barrier_scratch
, D3D12_RESOURCE_BARRIER, uav_barrier);
in append_barrier()
437
util_dynarray_append(&ctx->
barrier_scratch
, D3D12_RESOURCE_BARRIER, transition_desc);
in append_barrier()
551
if (ctx->
barrier_scratch
.size) {
in d3d12_apply_resource_states()
552
ctx->cmdlist->ResourceBarrier(util_dynarray_num_elements(&ctx->
barrier_scratch
, D3D12_RESOURCE_BARRIE
in d3d12_apply_resource_states()
[all...]
H
A
D
d3d12_context.h
184
struct util_dynarray
barrier_scratch
;
member
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