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Searched refs:back_state (Results 1 - 3 of 3) sorted by relevance

/third_party/node/deps/v8/src/heap/cppgc-js/
H A Dcpp-snapshot.cc493 auto& back_state = states_.GetExistingState(back_header); in AddEdge() local
504 if (!back_state.get_node()) { in AddEdge()
505 back_state.set_node(AddNode(back_header)); in AddEdge()
507 back_state.get_node()->SetWrapperNode(v8_node); in AddEdge()
512 back_state.get_node()->SetDetachedness( in AddEdge()
/third_party/mesa3d/src/intel/vulkan/
H A Danv_allocator.c420 pool->back_state.next = 0; in anv_block_pool_init()
421 pool->back_state.end = 0; in anv_block_pool_init()
465 assert(center_bo_offset >= pool->back_state.end); in anv_block_pool_expand_range()
635 assert(state == &pool->state || state == &pool->back_state); in anv_block_pool_grow()
647 uint32_t back_used = align_u32(pool->back_state.next, PAGE_SIZE); in anv_block_pool_grow()
824 int32_t offset = anv_block_pool_alloc_new(pool, &pool->back_state, in anv_block_pool_alloc_back()
H A Danv_private.h726 struct anv_block_state back_state; member
740 return pool->state.end + pool->back_state.end; in anv_block_pool_size()

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