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Searched refs:bDark (Results 1 - 2 of 2) sorted by relevance

/third_party/backends/backend/
H A Dplustek-pp_motor.c3081 Byte bDark; local
3125 bDark = motorP96ReadDarkData( ps );
3128 if((bDark < 0x80) || (wTotalLastLine==wTL)) {
3137 bDark = motorP96ReadDarkData( ps );
3140 if (((ps->sCaps.AsicID == _ASIC_IS_96001) && (bDark > 0x80)) ||
3141 ((ps->sCaps.AsicID != _ASIC_IS_96001) && (bDark < 0x80)) ||
H A Dplustek-pp_dac.c1110 Byte bDark, bGain, bGainX2, bGainX4, bMask; in dacP96SetShadingGainProc() local
1115 bDark = 0, bGain = 0, bGainX2 = 0, bGainX4 = 0, bMask = 0; in dacP96SetShadingGainProc()
1148 bDark = *pbChDark; in dacP96SetShadingGainProc()
1149 if ((bHigh -= bDark) > 60U) { in dacP96SetShadingGainProc()
1163 if (*pbSrce > bDark) in dacP96SetShadingGainProc()
1164 *pbDest = (*pbSrce - bDark) * 4; in dacP96SetShadingGainProc()
1171 if (*pbSrce > bDark) in dacP96SetShadingGainProc()
1172 *pbDest = (*pbSrce - bDark) * 2; in dacP96SetShadingGainProc()

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