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Help
Searched
refs:attributes_valid
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/vulkan/runtime/
H
A
D
vk_graphics_state.h
125
uint32_t
attributes_valid
;
member
H
A
D
vk_graphics_state.c
251
vi->
attributes_valid
|= BITFIELD_BIT(a);
in vk_vertex_input_state_init()
1529
COPY_MEMBER(VI, vi->
attributes_valid
);
in vk_dynamic_graphics_state_copy()
1530
u_foreach_bit(a, src->vi->
attributes_valid
) {
in vk_dynamic_graphics_state_copy()
1686
uint32_t
attributes_valid
= 0;
in vk_common_CmdSetVertexInputEXT()
local
1696
attributes_valid
|= BITFIELD_BIT(a);
in vk_common_CmdSetVertexInputEXT()
1701
SET_DYN_VALUE(dyn, VI, vi->
attributes_valid
,
attributes_valid
);
in vk_common_CmdSetVertexInputEXT()
/third_party/mesa3d/src/intel/vulkan/
H
A
D
genX_pipeline.c
150
u_foreach_bit(a, vi->
attributes_valid
) {
in emit_vertex_input()
H
A
D
anv_pipeline.c
2096
u_foreach_bit(a, state->vi->
attributes_valid
) {
in anv_graphics_pipeline_init()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H
A
D
lvp_execute.c
898
u_foreach_bit(a, ps->vi->
attributes_valid
) {
in handle_graphics_pipeline()
919
state->velem.count = util_last_bit(ps->vi->
attributes_valid
);
in handle_graphics_pipeline()
Completed in 33 milliseconds