/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 196 access.component(0).asFloat(ndx) = attribValue[0]; in shadeVertices() 197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1]; in shadeVertices() 198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2]; in shadeVertices() 199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3]; in shadeVertices() 214 packet->position[0] = access.component(0).asFloat(ndx); in shadeVertices() 215 packet->position[1] = access.component(1).asFloat(ndx); in shadeVertices() 216 packet->position[2] = access.component(2).asFloat(ndx); in shadeVertices() 217 packet->position[3] = access.component(3).asFloat(ndx); in shadeVertices() 237 dst[0] = access.component(0).asFloat(ndx); in shadeVertices() 238 if (numComponents >= 2) dst[1] = access.component(1).asFloat(nd in shadeVertices() [all...] |
H A D | glsRandomShaderCase.cpp | 188 float minVal = valueRange.getMin().component(compNdx).asFloat(); in init() 189 float maxVal = valueRange.getMax().component(compNdx).asFloat(); in init() 437 case rsg::VariableType::TYPE_FLOAT: message << value.component(elementNdx).asFloat(); break; in operator <<()
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/third_party/vk-gl-cts/framework/randomshaders/ |
H A D | rsgProgramExecutor.cpp | 146 dst.component(elementNdx).asFloat(dstComp) = interpolateVertex(valueRange.getMin().component(elementNdx).asFloat(), valueRange.getMax().component(elementNdx).asFloat(), xd, yd); in interpolateVertexInput() 156 dst.component(ndx).asFloat(dstComp) = interpolateFragment(tcu::Vec4(vtx0.component(ndx).asFloat(), vtx1.component(ndx).asFloat(), vtx2.component(ndx).asFloat(), vtx3.component(ndx).asFloat()), x, y); in interpolateFragmentInput() 164 dst.component(elemNdx).asFloat() = src.component(elemNdx).asFloat(compNd in copyVarying() [all...] |
H A D | rsgBinaryOps.cpp | 102 dstComp.asFloat(compNdx) = deFloatAbs(srcComp.asFloat(compNdx)); in evaluate() 179 dst.component(elemNdx).asFloat(compNdx) = ComputeValue()(a.component(elemNdx).asFloat(compNdx),b.component(elemNdx).asFloat(compNdx)); in evaluate() 192 dst.component(elemNdx).asBool(compNdx) = EvaluateLessThan()(a.component(elemNdx).asFloat(compNdx),b.component(elemNdx).asFloat(compNdx)); in evaluate() 413 ComputeValueRange()(state.getRandom(), dst.getMin().asFloat(), dst.getMax().asFloat(), in BinaryVecOp() 414 a.getMin().asFloat(), in BinaryVecOp() [all...] |
H A D | rsgExpression.cpp | 212 valueRange.getMin().component(ndx).asFloat() = minVal; in computeRandomValueRangeForInfElements() 213 valueRange.getMax().component(ndx).asFloat() = maxVal; in computeRandomValueRangeForInfElements() 368 minVal = valueRange.getMin().component(0).asFloat(); in FloatLiteral() 369 maxVal = valueRange.getMax().component(0).asFloat(); in FloatLiteral() 384 access.asFloat(ndx) = value; in FloatLiteral() 396 access.asFloat(ndx) = customValue; in FloatLiteral() 405 float minVal = valueRange.getMin().asFloat(); in getWeight() 406 float maxVal = valueRange.getMax().asFloat(); in getWeight() 426 str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)).asFloat(0)); in tokenize() 613 template<> inline float getValueAccessValue<float> (ConstValueAccess access) { return access.asFloat(); } in getValueAccessValue() [all...] |
H A D | rsgVariableValue.cpp | 63 float aMin = a.component(ndx).getMin().asFloat(); in compareValueRangesAllTrue() 64 float aMax = a.component(ndx).getMax().asFloat(); in compareValueRangesAllTrue() 65 float bMin = b.component(ndx).getMin().asFloat(); in compareValueRangesAllTrue() 66 float bMax = b.component(ndx).getMax().asFloat(); in compareValueRangesAllTrue() 225 float aMin = a.component(ndx).getMin().asFloat(); in computeIntersection() 226 float aMax = a.component(ndx).getMax().asFloat(); in computeIntersection() 227 float bMin = b.component(ndx).getMin().asFloat(); in computeIntersection() 228 float bMax = b.component(ndx).getMax().asFloat(); in computeIntersection()
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H A D | rsgBuiltinFunctions.hpp | 74 ComputeValueRange()(outRange.getMin().asFloat(), outRange.getMax().asFloat(), inRange.getMin().asFloat(), inRange.getMax().asFloat()); in UnaryBuiltinVecFunc() 116 dstComp.asFloat(compNdx) = Evaluate()(srcComp.asFloat(compNdx)); in evaluate() 136 float elemWeight = GetValueRangeWeight()(valueRange.component(elemNdx).getMin().asFloat(), valueRange.component(elemNdx).getMax().asFloat()); in getWeight()
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H A D | rsgUtils.cpp | 67 float minVal = valueRange.component(ndx).getMin().asFloat(); in computeRandomValue() 68 float maxVal = valueRange.component(ndx).getMax().asFloat(); in computeRandomValue() 69 dst.component(ndx).asFloat() = getQuantizedFloat(rnd, minVal, maxVal, quantizeStep); in computeRandomValue() 231 valueRange.getMin().component(ndx).asFloat() = minVal; in computeRandomValueRange() 232 valueRange.getMax().component(ndx).asFloat() = maxVal; in computeRandomValueRange() 304 float minVal = valueRange.component(ndx).getMin().asFloat(); in computeRangeLengthSum() 305 float maxVal = valueRange.component(ndx).getMax().asFloat(); in computeRangeLengthSum()
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H A D | rsgVariableValue.hpp | 101 float asFloat (void) const { DE_STATIC_ASSERT(Stride == 1); return m_value->floatVal; } in asFloat() function in rsg::ConstStridedValueAccess 106 float asFloat (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, Stride)); return m_value[ndx].floatVal; } in asFloat() function in rsg::ConstStridedValueAccess 134 float& asFloat (void) { DE_STATIC_ASSERT(Stride == 1); return this->m_value->floatVal; } in asFloat() function in rsg::StridedValueAccess 139 float& asFloat (int ndx) { DE_ASSERT(de::inBounds(ndx, 0, Stride)); return this->m_value[ndx].floatVal; } in asFloat() function in rsg::StridedValueAccess 153 StridedValueAccess& operator= (float floatVal) { asFloat() = floatVal; return *this; } in operator =() 188 component(comp).asFloat() = vec.getPtr()[comp]; in operator =()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderOperatorTests.cpp | 191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2() 192 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } in evalSequenceNoSideEffCase3() 195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2() 196 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } in evalSequenceSideEffCase3() 861 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 862 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 863 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 867 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 868 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 869 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); } [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderOperatorTests.cpp | 191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2() 192 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } in evalSequenceNoSideEffCase3() 195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2() 196 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } in evalSequenceSideEffCase3() 864 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 865 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 866 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 870 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 871 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 872 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); } [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderOperatorTests.cpp | 177 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2() 178 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } in evalSequenceNoSideEffCase3() 181 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2() 182 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } in evalSequenceSideEffCase3() 654 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 655 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 656 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 660 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 661 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 662 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); } [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderOperatorTests.cpp | 267 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2() 268 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } in evalSequenceNoSideEffCase3() 271 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2() 272 void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } in evalSequenceSideEffCase3() 1148 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 1149 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 1150 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } 1154 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 1155 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 1156 void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); } [all...] |
H A D | es3fShaderPackingFunctionTests.cpp | 542 v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u<<23) | mantissa).asFloat(); in iterate() 550 *inVal = tcu::Vec2(tcu::Float16(inVal->x()).asFloat(), tcu::Float16(inVal->y()).asFloat()); in iterate() 677 const float ref0 = tcu::Float16(in0).asFloat(); in iterate() 678 const float ref1 = tcu::Float16(in1).asFloat(); in iterate()
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H A D | es3fShaderCommonFunctionTests.cpp | 103 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b); in getUlpDiffIgnoreZeroSign() 105 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat()); in getUlpDiffIgnoreZeroSign() 120 return tcu::Float32::construct(+1, exp, (1u<<23) | ulpDiff).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat(); in getEpsFromMaxUlpDiff() 615 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); in getInputValues() 1068 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); in getInputValues() 1174 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); in getInputValues() 1286 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); in getInputValues() 1401 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); in getInputValues() 1519 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); in getInputValues() [all...] |
H A D | es3fShaderDerivateTests.cpp | 219 return tcu::Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat(); in computeFloatingPointError() 255 return tcu::Float32::construct(+1, exp, (1<<23) | (1 << ulpBitNdx)).asFloat() - tcu::Float32::construct(+1, exp, (1<<23)).asFloat(); in getSingleULPForExponent() 260 return tcu::Float32::construct(+1, exp, (1<<23)).asFloat(); in getSingleULPForExponent() 292 return tcu::Float32::construct(+1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat(); in convertFloatFlushToZeroRtn() 300 return tcu::Float32::construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFloat() - getSingleULPForExponent(inputFloat.exponent(), numAccurateBits); in convertFloatFlushToZeroRtn() 904 const tcu::Vec4 normThreshold = intThreshold.asFloat() / 255.0f; in getSurfaceThreshold() 909 case SURFACETYPE_UNORM_FBO: return tcu::IVec4(1).asFloat() / 255.0f; in getSurfaceThreshold()
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTexVerifierUtil.cpp | 41 return Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - Float32::construct(+1, exp, 1u<<23).asFloat(); in computeFloatingPointError()
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/third_party/vk-gl-cts/modules/gles2/accuracy/ |
H A D | es2aVaryingInterpolationTests.cpp | 292 float minF32 = tcu::Float32((0u<<31) | (0xfcu<<23) | 0x0u).asFloat(); in init() 293 float maxF32 = tcu::Float32((1u<<31) | (0xfcu<<23) | 0x0u).asFloat(); in init() 294 float minF16 = tcu::Float16((deUint16)((0u<<15) | (0x1cu<<10) | 0x0u)).asFloat(); in init() 295 float maxF16 = tcu::Float16((deUint16)((1u<<15) | (0x1cu<<10) | 0x0u)).asFloat(); in init()
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/third_party/vk-gl-cts/modules/gles3/accuracy/ |
H A D | es3aVaryingInterpolationTests.cpp | 298 float minF32 = tcu::Float32((0u<<31) | (0xfcu<<23) | 0x0u).asFloat(); in init() 299 float maxF32 = tcu::Float32((1u<<31) | (0xfcu<<23) | 0x0u).asFloat(); in init() 300 float minF16 = tcu::Float16((deUint16)((0u<<15) | (0x1cu<<10) | 0x0u)).asFloat(); in init() 301 float maxF16 = tcu::Float16((deUint16)((1u<<15) | (0x1cu<<10) | 0x0u)).asFloat(); in init()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
H A D | vktSpvAsmInstructionTests.cpp | 7273 struct fp16isEqual { bool operator()(const tcu::Float16 in1, const tcu::Float16 in2) { return in1.asFloat() == in2.asFloat(); } }; in operator ()() 7274 struct fp16isUnequal { bool operator()(const tcu::Float16 in1, const tcu::Float16 in2) { return in1.asFloat() != in2.asFloat(); } }; in operator ()() 7275 struct fp16isLess { bool operator()(const tcu::Float16 in1, const tcu::Float16 in2) { return in1.asFloat() < in2.asFloat(); } }; in operator ()() 7276 struct fp16isGreater { bool operator()(const tcu::Float16 in1, const tcu::Float16 in2) { return in1.asFloat() > in2.asFloat(); } }; in operator ()() 7277 struct fp16isLessOrEqual { bool operator()(const tcu::Float16 in1, const tcu::Float16 in2) { return in1.asFloat() <= in2.asFloat(); } }; in operator ()() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
H A D | vktSpvAsmInstructionTests.cpp | 7261 struct fp16isEqual { bool operator()(const tcu::Float16 in1, const tcu::Float16 in2) { return in1.asFloat() == in2.asFloat(); } }; in operator ()() 7262 struct fp16isUnequal { bool operator()(const tcu::Float16 in1, const tcu::Float16 in2) { return in1.asFloat() != in2.asFloat(); } }; in operator ()() 7263 struct fp16isLess { bool operator()(const tcu::Float16 in1, const tcu::Float16 in2) { return in1.asFloat() < in2.asFloat(); } }; in operator ()() 7264 struct fp16isGreater { bool operator()(const tcu::Float16 in1, const tcu::Float16 in2) { return in1.asFloat() > in2.asFloat(); } }; in operator ()() 7265 struct fp16isLessOrEqual { bool operator()(const tcu::Float16 in1, const tcu::Float16 in2) { return in1.asFloat() <= in2.asFloat(); } }; in operator ()() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderCommonFunctionTests.cpp | 107 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b); in getUlpDiffIgnoreZeroSign() 109 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat()); in getUlpDiffIgnoreZeroSign() 124 return tcu::Float32::construct(+1, exp, (1u<<23) | ulpDiff).asFloat() - tcu::Float32::construct(+1, exp, 1u<<23).asFloat(); in getEpsFromMaxUlpDiff() 192 const float largestRepresentableValue = tcu::Float32::constructBits(+1, maxNormalizedValueExponent, ((1u << numMantissaBits) - 1u) << (23u - (deUint32)numMantissaBits)).asFloat(); in makeFloatRepresentable() 196 const float zeroValue = (zeroNotRepresentable) ? (tcu::Float32::constructBits(+1, minNormalizedValueExponent, 1).asFloat()) : (0.0f); in makeFloatRepresentable() 217 return targetRepresentation.asFloat(); in makeFloatRepresentable() 690 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); in getInputValues() 1148 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); in getInputValues() 1254 ((float*)values[0])[ndx] = tcu::Float16(((float*)values[0])[ndx]).asFloat(); in getInputValues() [all...] |
/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrVertexAttrib.cpp | 120 dst[0] = tcu::Float16(aligned[0]).asFloat(); in readHalf() 121 if (size >= 2) dst[1] = tcu::Float16(aligned[1]).asFloat(); in readHalf() 122 if (size >= 3) dst[2] = tcu::Float16(aligned[2]).asFloat(); in readHalf() 123 if (size >= 4) dst[3] = tcu::Float16(aligned[3]).asFloat(); in readHalf()
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H A D | rrRasterizer.cpp | 606 const tcu::Vec4 e01f = e01.asFloat(); in rasterizeSingleSample() 607 const tcu::Vec4 e12f = e12.asFloat(); in rasterizeSingleSample() 608 const tcu::Vec4 e20f = e20.asFloat(); in rasterizeSingleSample() 791 const tcu::Vec4& e01f = e01[sampleNdx].asFloat(); 792 const tcu::Vec4& e12f = e12[sampleNdx].asFloat(); 793 const tcu::Vec4& e20f = e20[sampleNdx].asFloat(); 959 const float t = tcu::dot((pr - pa).asFloat(), (pb - pa).asFloat()) / tcu::lengthSquared(pb.asFloat() - pa.asFloat()); [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
H A D | vktSampleVerifierUtil.cpp | 147 return tcu::Float32(f.bits() + ulp).asFloat(); 277 const Vec3 mx = abs(dPdx) * size.asFloat(); 278 const Vec3 my = abs(dPdy) * size.asFloat();
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