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Searched refs:arrayElementOffset (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Drenderer_utils.cpp190 void SetFloatUniformMatrix(unsigned int arrayElementOffset, in SetFloatUniformMatrix() argument
197 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrix()
201 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride); in SetFloatUniformMatrix()
213 void SetFloatUniformMatrixFast(unsigned int arrayElementOffset, in SetFloatUniformMatrixFast() argument
221 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); in SetFloatUniformMatrixFast()
224 targetData = targetData + arrayElementOffset * matrixSize; in SetFloatUniformMatrixFast()
701 static void Run(unsigned int arrayElementOffset,
722 static void Run(unsigned int arrayElementOffset,
737 void SetFloatUniformMatrixGLSL<cols, 4>::Run(unsigned int arrayElementOffset, in Run() argument
750 SetFloatUniformMatrixFast(arrayElementOffset, elementCoun in Run()
762 Run(unsigned int arrayElementOffset, unsigned int elementCount, GLsizei countIn, GLboolean transpose, const GLfloat *value, uint8_t *targetData) Run() argument
784 Run(unsigned int arrayElementOffset, unsigned int elementCount, GLsizei countIn, GLboolean transpose, const GLfloat *value, uint8_t *targetData) Run() argument
809 Run(unsigned int arrayElementOffset, unsigned int elementCount, GLsizei countIn, GLboolean transpose, const GLfloat *value, uint8_t *targetData) Run() argument
[all...]
H A Drenderer_utils.h238 static void Run(unsigned int arrayElementOffset,
249 static void Run(unsigned int arrayElementOffset,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DProgramD3D.cpp2673 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
2678 T *dest = reinterpret_cast<T *>(targetState) + arrayElementOffset * blockSize;
2698 GLint *boolParams = reinterpret_cast<GLint *>(targetState) + arrayElementOffset * 4;
2751 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2758 SetFloatUniformMatrixHLSL<cols, rows>::Run(arrayElementOffset, elementCount, countIn,

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