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Searched refs:areVertexArrayLocationsValid (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/
H A DgluDrawUtil.cpp254 static bool areVertexArrayLocationsValid (BindingIter first, BindingIter end) in areVertexArrayLocationsValid() function
346 if (!areVertexArrayLocationsValid(bindings, bindings+numBindings)) in VertexBuffer()
506 TCU_CHECK(areVertexArrayLocationsValid(bindingsWithLocations.begin(), bindingsWithLocations.end())); in drawFromUserPointers()
538 TCU_CHECK(areVertexArrayLocationsValid(bindingsWithLocations.begin(), bindingsWithLocations.end())); in drawFromBuffers()

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