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Searched refs:appliedClearColor (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
H A DCommandBufferVk.cpp250 const std::array<float, 4> appliedClearColor = in RecordBeginRenderPass() local
254 appliedClearColor[i]; in RecordBeginRenderPass()
259 const std::array<uint32_t, 4> appliedClearColor = in RecordBeginRenderPass() local
262 clearValues[attachmentCount].color.uint32[i] = appliedClearColor[i]; in RecordBeginRenderPass()
267 const std::array<int32_t, 4> appliedClearColor = in RecordBeginRenderPass() local
270 clearValues[attachmentCount].color.int32[i] = appliedClearColor[i]; in RecordBeginRenderPass()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DCommandBufferGL.cpp1071 const std::array<float, 4> appliedClearColor = in ExecuteRenderPass() local
1073 gl.ClearBufferfv(GL_COLOR, i, appliedClearColor.data()); in ExecuteRenderPass()
1077 const std::array<uint32_t, 4> appliedClearColor = in ExecuteRenderPass() local
1079 gl.ClearBufferuiv(GL_COLOR, i, appliedClearColor.data()); in ExecuteRenderPass()
1083 const std::array<int32_t, 4> appliedClearColor = in ExecuteRenderPass() local
1085 gl.ClearBufferiv(GL_COLOR, i, appliedClearColor.data()); in ExecuteRenderPass()

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