Searched refs:append_constant_color (Results 1 - 8 of 8) sorted by relevance
/third_party/skia/src/core/ |
H A D | SkRasterPipeline.h | 233 void append_constant_color(SkArenaAlloc*, const float rgba[4]); 235 void append_constant_color(SkArenaAlloc* alloc, const SkColor4f& color) { in append_constant_color() function in SkRasterPipeline 236 this->append_constant_color(alloc, color.vec()); in append_constant_color() 239 // Like append_constant_color() but only affecting r,g,b, ignoring the alpha channel.
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H A D | SkModeColorFilter.cpp | 68 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
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H A D | SkRasterPipelineBlitter.cpp | 109 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter() 245 colorPipeline->append_constant_color(alloc, constantColor); in Create()
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H A D | SkRasterPipeline.cpp | 28 SkASSERT(stage != uniform_color); // Please use append_constant_color(). in append() 29 SkASSERT(stage != unbounded_uniform_color); // Please use append_constant_color(). in append() 108 void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rgba[4]) { in append_constant_color() function in SkRasterPipeline
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H A D | SkColorFilter.cpp | 108 pipeline.append_constant_color(&alloc, color.vec()); in onFilterColor4f()
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/third_party/skia/src/shaders/ |
H A D | SkColorShader.cpp | 82 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages() 90 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
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/third_party/skia/tests/ |
H A D | SRGBTest.cpp | 60 p.append_constant_color(&alloc, color); in DEF_TEST()
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/third_party/skia/src/gpu/ |
H A D | GrDataUtils.cpp | 782 pipeline.append_constant_color(&alloc, color.data()); in GrClearImage()
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