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Searched refs:append_constant_color (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/src/core/
H A DSkRasterPipeline.h233 void append_constant_color(SkArenaAlloc*, const float rgba[4]);
235 void append_constant_color(SkArenaAlloc* alloc, const SkColor4f& color) { in append_constant_color() function in SkRasterPipeline
236 this->append_constant_color(alloc, color.vec()); in append_constant_color()
239 // Like append_constant_color() but only affecting r,g,b, ignoring the alpha channel.
H A DSkModeColorFilter.cpp68 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
H A DSkRasterPipelineBlitter.cpp109 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter()
245 colorPipeline->append_constant_color(alloc, constantColor); in Create()
H A DSkRasterPipeline.cpp28 SkASSERT(stage != uniform_color); // Please use append_constant_color(). in append()
29 SkASSERT(stage != unbounded_uniform_color); // Please use append_constant_color(). in append()
108 void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rgba[4]) { in append_constant_color() function in SkRasterPipeline
H A DSkColorFilter.cpp108 pipeline.append_constant_color(&alloc, color.vec()); in onFilterColor4f()
/third_party/skia/src/shaders/
H A DSkColorShader.cpp82 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
90 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
/third_party/skia/tests/
H A DSRGBTest.cpp60 p.append_constant_color(&alloc, color); in DEF_TEST()
/third_party/skia/src/gpu/
H A DGrDataUtils.cpp782 pipeline.append_constant_color(&alloc, color.data()); in GrClearImage()

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