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Searched refs:appendTriangle (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/utils/
H A DSkShadowTessellator.cpp83 void appendTriangle(uint16_t index0, uint16_t index1, uint16_t index2);
352 this->appendTriangle(fFirstVertexIndex, fPositions.count() - 1, in computeConvexShadow()
355 this->appendTriangle(fFirstVertexIndex, fPositions.count() - 1, in computeConvexShadow()
418 this->appendTriangle(0, fPrevUmbraIndex, currUmbraIndex); in addEdge()
430 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, currUmbraIndex + 1); in addEdge()
433 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex + 1, in addEdge()
438 this->appendTriangle(fPrevUmbraIndex, currUmbraIndex, fPrevUmbraIndex + 1); in addEdge()
451 this->appendTriangle(fPrevUmbraIndex, prevPenumbraIndex, currUmbraIndex); in addEdge()
453 this->appendTriangle(prevPenumbraIndex, fPositions.count() - 1, currUmbraIndex); in addEdge()
677 this->appendTriangle(prevPenumbraInde in stitchConcaveRings()
869 void SkBaseShadowTessellator::appendTriangle(uint16_t index0, uint16_t index1, uint16_t index2) { appendTriangle() function in SkBaseShadowTessellator
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawMultiExtTests.cpp150 virtual void appendTriangle(deUint32 x, deUint32 y, std::vector<tcu::Vec4>& vertices) = 0;
173 void appendTriangle(deUint32 x, deUint32 y, std::vector<tcu::Vec4>& vertices) override
215 void appendTriangle(deUint32 x, deUint32 y, std::vector<tcu::Vec4>& vertices) override
1049 triangleGen->appendTriangle(x, y, triangleVertices); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawMultiExtTests.cpp150 virtual void appendTriangle(deUint32 x, deUint32 y, std::vector<tcu::Vec4>& vertices) = 0;
173 void appendTriangle(deUint32 x, deUint32 y, std::vector<tcu::Vec4>& vertices) override
215 void appendTriangle(deUint32 x, deUint32 y, std::vector<tcu::Vec4>& vertices) override
1047 triangleGen->appendTriangle(x, y, triangleVertices); in iterate()

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