Home
last modified time | relevance | path

Searched refs:appendQuad (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/src/core/
H A DSkEdgeClipper.cpp207 this->appendQuad(tmp, reverse); in clipMonoQuad()
214 this->appendQuad(pts, reverse); in clipMonoQuad()
217 this->appendQuad(pts, reverse); in clipMonoQuad()
474 void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) { in appendQuad() function in SkEdgeClipper
H A DSkEdgeClipper.h52 void appendQuad(const SkPoint pts[3], bool reverse);
H A DSkQuadClipper.h57 void appendQuad(const SkPoint pts[3], bool reverse);
/third_party/skia/src/utils/
H A DSkShadowTessellator.cpp84 void appendQuad(uint16_t index0, uint16_t index1, uint16_t index2, uint16_t index3);
656 this->appendQuad(prevPenumbraIndex, currPenumbraIndex, in stitchConcaveRings()
713 this->appendQuad(prevPenumbraIndex, currPenumbraIndex, in stitchConcaveRings()
877 void SkBaseShadowTessellator::appendQuad(uint16_t index0, uint16_t index1, in appendQuad() function in SkBaseShadowTessellator
/third_party/skia/src/gpu/ops/
H A DTextureOp.cpp479 int quadCount = this->appendQuad(quad, color, subset); in TextureOpImpl()
621 fViewCountPairs[p].fQuadCnt += this->appendQuad(&quad, set[q].fColor, subset); in TextureOpImpl()
636 int appendQuad(DrawQuad* quad, const SkPMColor4f& color, const SkRect& subset) { in appendQuad() function in __anon18862::final

Completed in 8 milliseconds