/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsMemoryStressCase.cpp | 444 void allocateTexture (de::Random& rnd); 503 allocateTexture(rnd); in allocUntilFailure() 515 allocateTexture(rnd); in allocUntilFailure() 573 void MemObjectAllocator::allocateTexture (de::Random& rnd) in allocateTexture() function in deqp::gls::MemObjectAllocator
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Image11.cpp | 572 ANGLE_TRY(mRenderer->allocateTexture(context11, desc, formatInfo, in createStagingTexture() 578 mRenderer->allocateTexture(context11, desc, formatInfo, &mStagingTexture)); in createStagingTexture() 611 ANGLE_TRY(mRenderer->allocateTexture(context11, desc, formatInfo, in createStagingTexture() 617 mRenderer->allocateTexture(context11, desc, formatInfo, &mStagingTexture)); in createStagingTexture()
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H A D | Renderer11.h | 450 angle::Result allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11 455 return allocateTexture(context, desc, format, nullptr, textureOut); in allocateTexture() 458 angle::Result allocateTexture(d3d::Context *context, 464 angle::Result allocateTexture(d3d::Context *context,
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H A D | SwapChain11.cpp | 266 angle::Result result = mRenderer->allocateTexture(displayD3D, offscreenTextureDesc, in resetOffscreenColorBuffer() 422 angle::Result result = mRenderer->allocateTexture( in resetOffscreenDepthBuffer() 995 angle::Result result = mRenderer->allocateTexture( in getRenderTargetShaderResource()
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H A D | TextureStorage11.cpp | 1284 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, mFormatInfo, in ensureTextureExists() 1552 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, format, in getSwizzleTexture() 1612 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), dropDesc, format, in ensureDropStencilTexture() 1996 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, format, in getSwizzleTexture() 2422 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, mFormatInfo, in ensureTextureExists() 2733 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, format, in getSwizzleTexture() 2795 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), dropDesc, format, in ensureDropStencilTexture() 2963 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, mFormatInfo, in getResource() 3161 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, format, in getSwizzleTexture() 3356 ANGLE_TRY(mRenderer->allocateTexture(GetImplA in getResource() [all...] |
H A D | Renderer11.cpp | 2880 ANGLE_TRY(allocateTexture(context11, desc, formatInfo, &texture)); in createRenderTarget() 3481 ANGLE_TRY(allocateTexture(GetImplAs<Context11>(context), resolveDesc, in readFromAttachment() 3904 ANGLE_TRY(allocateTexture(GetImplAs<Context11>(context), resolveDesc, formatSet, in resolveMultisampledTexture() 4126 ANGLE_TRY(allocateTexture(context11, stagingDesc, formatSet, textureOut)); in createStagingTexture() 4142 ANGLE_TRY(allocateTexture(context11, stagingDesc, formatSet, textureOut)); in createStagingTexture() 4146 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11 4158 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
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H A D | Blit11.cpp | 1772 ANGLE_TRY(mRenderer->allocateTexture(context11, textureDesc, format, &mResolvedDepth)); in initResolveDepthOnly() 1826 mRenderer->allocateTexture(context11, textureDesc, formatSet, &mResolvedDepthStencil)); in initResolveDepthStencil()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cSparseTexture2Tests.hpp | 156 virtual bool allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint levels);
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H A D | gl4cSparseTextureTests.hpp | 246 virtual bool allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint levels);
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H A D | gl4cSparseTextureTests.cpp | 1870 bool SparseTextureCommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, in allocateTexture() function in gl4cts::SparseTextureCommitmentTestCase 2189 allocateTexture(gl, target, format, texture, 1); in verifyInvalidOperationErrors()
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H A D | gl4cSparseTextureClampTests.cpp | 658 allocateTexture(gl, target, format, texture, 3); in iterate()
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H A D | gl4cSparseTexture2Tests.cpp | 1006 bool SparseTexture2CommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, in allocateTexture() function in gl4cts::SparseTexture2CommitmentTestCase
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