Home
last modified time | relevance | path

Searched refs:allocateTexture (Results 1 - 12 of 12) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsMemoryStressCase.cpp444 void allocateTexture (de::Random& rnd);
503 allocateTexture(rnd); in allocUntilFailure()
515 allocateTexture(rnd); in allocUntilFailure()
573 void MemObjectAllocator::allocateTexture (de::Random& rnd) in allocateTexture() function in deqp::gls::MemObjectAllocator
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DImage11.cpp572 ANGLE_TRY(mRenderer->allocateTexture(context11, desc, formatInfo, in createStagingTexture()
578 mRenderer->allocateTexture(context11, desc, formatInfo, &mStagingTexture)); in createStagingTexture()
611 ANGLE_TRY(mRenderer->allocateTexture(context11, desc, formatInfo, in createStagingTexture()
617 mRenderer->allocateTexture(context11, desc, formatInfo, &mStagingTexture)); in createStagingTexture()
H A DRenderer11.h450 angle::Result allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
455 return allocateTexture(context, desc, format, nullptr, textureOut); in allocateTexture()
458 angle::Result allocateTexture(d3d::Context *context,
464 angle::Result allocateTexture(d3d::Context *context,
H A DSwapChain11.cpp266 angle::Result result = mRenderer->allocateTexture(displayD3D, offscreenTextureDesc, in resetOffscreenColorBuffer()
422 angle::Result result = mRenderer->allocateTexture( in resetOffscreenDepthBuffer()
995 angle::Result result = mRenderer->allocateTexture( in getRenderTargetShaderResource()
H A DTextureStorage11.cpp1284 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, mFormatInfo, in ensureTextureExists()
1552 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, format, in getSwizzleTexture()
1612 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), dropDesc, format, in ensureDropStencilTexture()
1996 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, format, in getSwizzleTexture()
2422 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, mFormatInfo, in ensureTextureExists()
2733 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, format, in getSwizzleTexture()
2795 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), dropDesc, format, in ensureDropStencilTexture()
2963 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, mFormatInfo, in getResource()
3161 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, format, in getSwizzleTexture()
3356 ANGLE_TRY(mRenderer->allocateTexture(GetImplA in getResource()
[all...]
H A DRenderer11.cpp2880 ANGLE_TRY(allocateTexture(context11, desc, formatInfo, &texture)); in createRenderTarget()
3481 ANGLE_TRY(allocateTexture(GetImplAs<Context11>(context), resolveDesc, in readFromAttachment()
3904 ANGLE_TRY(allocateTexture(GetImplAs<Context11>(context), resolveDesc, formatSet, in resolveMultisampledTexture()
4126 ANGLE_TRY(allocateTexture(context11, stagingDesc, formatSet, textureOut)); in createStagingTexture()
4142 ANGLE_TRY(allocateTexture(context11, stagingDesc, formatSet, textureOut)); in createStagingTexture()
4146 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
4158 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
H A DBlit11.cpp1772 ANGLE_TRY(mRenderer->allocateTexture(context11, textureDesc, format, &mResolvedDepth)); in initResolveDepthOnly()
1826 mRenderer->allocateTexture(context11, textureDesc, formatSet, &mResolvedDepthStencil)); in initResolveDepthStencil()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cSparseTexture2Tests.hpp156 virtual bool allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint levels);
H A Dgl4cSparseTextureTests.hpp246 virtual bool allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint levels);
H A Dgl4cSparseTextureTests.cpp1870 bool SparseTextureCommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, in allocateTexture() function in gl4cts::SparseTextureCommitmentTestCase
2189 allocateTexture(gl, target, format, texture, 1); in verifyInvalidOperationErrors()
H A Dgl4cSparseTextureClampTests.cpp658 allocateTexture(gl, target, format, texture, 3); in iterate()
H A Dgl4cSparseTexture2Tests.cpp1006 bool SparseTexture2CommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, in allocateTexture() function in gl4cts::SparseTexture2CommitmentTestCase

Completed in 29 milliseconds