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Help
Searched
refs:allocateTable
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DDescriptorTableManager.cpp
18
sk_sp<GrD3DDescriptorTable> table = fShaderViewDescriptorPool.
allocateTable
(gpu, size);
in createShaderViewTable()
24
sk_sp<GrD3DDescriptorTable> table = fSamplerDescriptorPool.
allocateTable
(gpu, size);
in createSamplerTable()
64
sk_sp<GrD3DDescriptorTable> GrD3DDescriptorTableManager::Heap::
allocateTable
(
in allocateTable()
function in GrD3DDescriptorTableManager::Heap
88
sk_sp<GrD3DDescriptorTable> GrD3DDescriptorTableManager::HeapPool::
allocateTable
(
in allocateTable()
function in GrD3DDescriptorTableManager::HeapPool
100
return heap->
allocateTable
(count);
in allocateTable()
112
return fDescriptorHeaps[fDescriptorHeaps.size() - 1]->
allocateTable
(count);
in allocateTable()
H
A
D
GrD3DDescriptorTableManager.h
60
sk_sp<GrD3DDescriptorTable>
allocateTable
(unsigned int count);
106
sk_sp<GrD3DDescriptorTable>
allocateTable
(GrD3DGpu*, unsigned int count);
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