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Help
Searched
refs:allocArray
(Results
1 - 6
of
6
) sorted by relevance
/third_party/mesa3d/src/nouveau/codegen/
H
A
D
nv50_ir_util.h
593
uint8_t **alloc = (uint8_t **)REALLOC(
allocArray
, size, size + incr);
596
allocArray
= alloc;
614
allocArray
[id] = mem;
622
allocArray
= NULL;
630
for (unsigned int i = 0; i < allocCount &&
allocArray
[i]; ++i)
631
FREE(
allocArray
[i]);
632
if (
allocArray
)
633
FREE(
allocArray
);
651
ret =
allocArray
[count >> objStepLog2] + (count & mask) * objSize;
663
uint8_t **
allocArray
; // arra
[all...]
/third_party/vk-gl-cts/framework/referencerenderer/
H
A
D
rrVertexPacket.cpp
49
std::vector<VertexPacket*> VertexPacketAllocator::
allocArray
(size_t count)
in allocArray()
function in rr::VertexPacketAllocator
83
m_singleAllocPool =
allocArray
(poolSize);
in alloc()
H
A
D
rrVertexPacket.hpp
92
* alloc and
allocArray
will throw bad_alloc if allocation fails.
100
std::vector<VertexPacket*>
allocArray
(size_t count); // throws bad_alloc
H
A
D
rrRenderer.cpp
1777
std::vector<VertexPacket*> vertexPackets = vpalloc.
allocArray
(command.primitives.getNumElements());
in drawInstanced()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Demangle/
H
A
D
MicrosoftDemangle.h
72
template <typename T, typename... Args> T *
allocArray
(size_t Count) {
in allocArray()
function in llvm::ms_demangle::ArenaAllocator
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Demangle/
H
A
D
MicrosoftDemangle.cpp
330
QN->Components->Nodes = Arena.
allocArray
<Node *>(1);
in synthesizeQualifiedName()
1561
N->Nodes = Arena.
allocArray
<Node *>(Count);
in nodeListToNodeArray()
Completed in 9 milliseconds