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Searched refs:allocArray (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/nouveau/codegen/
H A Dnv50_ir_util.h593 uint8_t **alloc = (uint8_t **)REALLOC(allocArray, size, size + incr);
596 allocArray = alloc;
614 allocArray[id] = mem;
622 allocArray = NULL;
630 for (unsigned int i = 0; i < allocCount && allocArray[i]; ++i)
631 FREE(allocArray[i]);
632 if (allocArray)
633 FREE(allocArray);
651 ret = allocArray[count >> objStepLog2] + (count & mask) * objSize;
663 uint8_t **allocArray; // arra
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/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrVertexPacket.cpp49 std::vector<VertexPacket*> VertexPacketAllocator::allocArray (size_t count) in allocArray() function in rr::VertexPacketAllocator
83 m_singleAllocPool = allocArray(poolSize); in alloc()
H A DrrVertexPacket.hpp92 * alloc and allocArray will throw bad_alloc if allocation fails.
100 std::vector<VertexPacket*> allocArray (size_t count); // throws bad_alloc
H A DrrRenderer.cpp1777 std::vector<VertexPacket*> vertexPackets = vpalloc.allocArray(command.primitives.getNumElements()); in drawInstanced()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Demangle/
H A DMicrosoftDemangle.h72 template <typename T, typename... Args> T *allocArray(size_t Count) { in allocArray() function in llvm::ms_demangle::ArenaAllocator
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Demangle/
H A DMicrosoftDemangle.cpp330 QN->Components->Nodes = Arena.allocArray<Node *>(1); in synthesizeQualifiedName()
1561 N->Nodes = Arena.allocArray<Node *>(Count); in nodeListToNodeArray()

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