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Searched refs:all_resources_at_once (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp531 bool all_resources_at_once = current_state->homogenous && destination_state->homogenous; in d3d12_apply_resource_states() local
533 UINT num_subresources = all_resources_at_once ? 1 : current_state->num_subresources; in d3d12_apply_resource_states()

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