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Searched refs:addressingModeU (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DSampler.hpp152 AddressingMode addressingModeU : BITS(ADDRESSING_LAST); member
224 AddressingMode addressingModeU; member in sw::Sampler
H A DSampler.cpp57 addressingModeU = ADDRESSING_WRAP; in Sampler()
95 state.addressingModeU = getAddressingModeU(); in samplerState()
273 addressingModeU = addressingMode; in setAddressingModeU()
474 return addressingModeU; in getAddressingModeU()
/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DSampler.hpp96 AddressingMode addressingModeU; member
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DSamplerCore.cpp299 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture()
611 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
626 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
642 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
653 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
754 Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); in sampleQuad2D()
764 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 : -1, lod); in sampleQuad2D()
766 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 : +1, lod); in sampleQuad2D()
949 Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); in sample3D()
971 u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU in sample3D()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.cpp460 Short4 uuuu = address(u, state.addressingModeU, mipmap); in sampleQuad2D()
471 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, -1, lod); in sampleQuad2D()
473 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, +1, lod); in sampleQuad2D()
662 Short4 uuuu = address(u_, state.addressingModeU, mipmap); in sample3D()
684 u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod); in sample3D()
909 address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, function); in sampleFloat2D()
1002 address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, function); in sampleFloat3D()
1326 uuuu = applyOffset(uuuu, offset.x, *Pointer<Int4>(mipmap + OFFSET(Mipmap, width)), state.addressingModeU); in computeIndices()
2557 return state.addressingModeU == ADDRESSING_BORDER || in borderModeActive()
H A DSpirvShaderSampling.cpp54 samplerState.addressingModeU = convertAddressingMode(0, vkSamplerState, type); in getImageSampler()

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