Searched refs:addressingModeU (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Sampler.hpp | 152 AddressingMode addressingModeU : BITS(ADDRESSING_LAST); member 224 AddressingMode addressingModeU; member in sw::Sampler
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H A D | Sampler.cpp | 57 addressingModeU = ADDRESSING_WRAP; in Sampler() 95 state.addressingModeU = getAddressingModeU(); in samplerState() 273 addressingModeU = addressingMode; in setAddressingModeU() 474 return addressingModeU; in getAddressingModeU()
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Sampler.hpp | 96 AddressingMode addressingModeU; member
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | SamplerCore.cpp | 299 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture() 611 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 626 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter() 642 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 653 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter() 754 Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); in sampleQuad2D() 764 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 : -1, lod); in sampleQuad2D() 766 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 : +1, lod); in sampleQuad2D() 949 Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); in sample3D() 971 u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU in sample3D() [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | SamplerCore.cpp | 460 Short4 uuuu = address(u, state.addressingModeU, mipmap); in sampleQuad2D() 471 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, -1, lod); in sampleQuad2D() 473 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, +1, lod); in sampleQuad2D() 662 Short4 uuuu = address(u_, state.addressingModeU, mipmap); in sample3D() 684 u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod); in sample3D() 909 address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, function); in sampleFloat2D() 1002 address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, function); in sampleFloat3D() 1326 uuuu = applyOffset(uuuu, offset.x, *Pointer<Int4>(mipmap + OFFSET(Mipmap, width)), state.addressingModeU); in computeIndices() 2557 return state.addressingModeU == ADDRESSING_BORDER || in borderModeActive()
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H A D | SpirvShaderSampling.cpp | 54 samplerState.addressingModeU = convertAddressingMode(0, vkSamplerState, type); in getImageSampler()
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