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Searched refs:add_input (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dbuiltin_variables.cpp446 ir_variable *add_input(int slot, const glsl_type *type, int precision, in add_input() function in __anon7160::builtin_variable_generator
453 ir_variable *add_input(int slot, const glsl_type *type, const char *name, in add_input() function in __anon7160::builtin_variable_generator
456 return add_input(slot, type, GLSL_PRECISION_NONE, name, interp); in add_input()
1157 add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex"); in generate_vs_special_vars()
1158 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal"); in generate_vs_special_vars()
1159 add_input(VERT_ATTRIB_COLOR0, vec4_t, "gl_Color"); in generate_vs_special_vars()
1160 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor"); in generate_vs_special_vars()
1161 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); in generate_vs_special_vars()
1162 add_input(VERT_ATTRIB_TEX1, vec4_t, "gl_MultiTexCoord1"); in generate_vs_special_vars()
1163 add_input(VERT_ATTRIB_TEX in generate_vs_special_vars()
[all...]
/third_party/mbedtls/library/
H A Dctr_drbg.c415 unsigned char add_input[MBEDTLS_CTR_DRBG_SEEDLEN]; in mbedtls_ctr_drbg_update() local
422 if ((ret = block_cipher_df(add_input, additional, add_len)) != 0) { in mbedtls_ctr_drbg_update()
425 if ((ret = ctr_drbg_update_internal(ctx, add_input)) != 0) { in mbedtls_ctr_drbg_update()
430 mbedtls_platform_zeroize(add_input, sizeof(add_input)); in mbedtls_ctr_drbg_update()
617 unsigned char add_input[MBEDTLS_CTR_DRBG_SEEDLEN]; in mbedtls_ctr_drbg_random_with_add() member
630 memset(locals.add_input, 0, MBEDTLS_CTR_DRBG_SEEDLEN); in mbedtls_ctr_drbg_random_with_add()
641 if ((ret = block_cipher_df(locals.add_input, additional, add_len)) != 0) { in mbedtls_ctr_drbg_random_with_add()
644 if ((ret = ctr_drbg_update_internal(ctx, locals.add_input)) != 0) { in mbedtls_ctr_drbg_random_with_add()
685 if ((ret = ctr_drbg_update_internal(ctx, locals.add_input)) ! in mbedtls_ctr_drbg_random_with_add()
[all...]
/third_party/mesa3d/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp123 sh->add_input(0 /* GPR */, true /* preloaded */, 0x0F /* mask */); in parse_decls()
124 sh->add_input(1 /* GPR */, true /* preloaded */, 0x0F /* mask */); in parse_decls()
153 sh->add_input(0, 1, 0x0F); in parse_decls()
155 sh->add_input(0, 1, 0x0F); in parse_decls()
156 sh->add_input(1, 1, 0x0F); in parse_decls()
158 sh->add_input(0, 1, 0x0F); in parse_decls()
159 sh->add_input(1, 1, 0x0F); in parse_decls()
171 sh->add_input(in.gpr, preloaded, /*in.write_mask*/ 0x0F); in parse_decls()
195 sh->add_input(gpr, true, mask & 0x0F); in parse_decls()
H A Dsb_shader.h343 void add_input(unsigned gpr, bool preloaded = false,
H A Dsb_shader.cpp197 void shader::add_input(unsigned gpr, bool preloaded, unsigned comp_mask) { in add_input() function in r600_sb::shader
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fs.cpp247 add_input(input); in do_allocate_reserved_registers()
259 add_input(input); in do_allocate_reserved_registers()
362 add_input(pos_input); in scan_input()
371 add_input(face_input); in scan_input()
449 add_input(input); in scan_input()
H A Dsfn_shader.h175 void add_input(const ShaderInput& input) { in add_input() function in r600::Shader
H A Dsfn_shader_gs.cpp145 add_input(input); in process_load_input()
H A Dsfn_shader_vs.cpp500 add_input(input); in load_input()
H A Dsfn_shader.cpp303 add_input(input); in read_input()

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