/third_party/mesa3d/src/compiler/glsl/ |
H A D | builtin_variables.cpp | 446 ir_variable *add_input(int slot, const glsl_type *type, int precision, in add_input() function in __anon7160::builtin_variable_generator 453 ir_variable *add_input(int slot, const glsl_type *type, const char *name, in add_input() function in __anon7160::builtin_variable_generator 456 return add_input(slot, type, GLSL_PRECISION_NONE, name, interp); in add_input() 1157 add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex"); in generate_vs_special_vars() 1158 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal"); in generate_vs_special_vars() 1159 add_input(VERT_ATTRIB_COLOR0, vec4_t, "gl_Color"); in generate_vs_special_vars() 1160 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor"); in generate_vs_special_vars() 1161 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); in generate_vs_special_vars() 1162 add_input(VERT_ATTRIB_TEX1, vec4_t, "gl_MultiTexCoord1"); in generate_vs_special_vars() 1163 add_input(VERT_ATTRIB_TEX in generate_vs_special_vars() [all...] |
/third_party/mbedtls/library/ |
H A D | ctr_drbg.c | 415 unsigned char add_input[MBEDTLS_CTR_DRBG_SEEDLEN]; in mbedtls_ctr_drbg_update() local 422 if ((ret = block_cipher_df(add_input, additional, add_len)) != 0) { in mbedtls_ctr_drbg_update() 425 if ((ret = ctr_drbg_update_internal(ctx, add_input)) != 0) { in mbedtls_ctr_drbg_update() 430 mbedtls_platform_zeroize(add_input, sizeof(add_input)); in mbedtls_ctr_drbg_update() 617 unsigned char add_input[MBEDTLS_CTR_DRBG_SEEDLEN]; in mbedtls_ctr_drbg_random_with_add() member 630 memset(locals.add_input, 0, MBEDTLS_CTR_DRBG_SEEDLEN); in mbedtls_ctr_drbg_random_with_add() 641 if ((ret = block_cipher_df(locals.add_input, additional, add_len)) != 0) { in mbedtls_ctr_drbg_random_with_add() 644 if ((ret = ctr_drbg_update_internal(ctx, locals.add_input)) != 0) { in mbedtls_ctr_drbg_random_with_add() 685 if ((ret = ctr_drbg_update_internal(ctx, locals.add_input)) ! in mbedtls_ctr_drbg_random_with_add() [all...] |
/third_party/mesa3d/src/gallium/drivers/r600/sb/ |
H A D | sb_bc_parser.cpp | 123 sh->add_input(0 /* GPR */, true /* preloaded */, 0x0F /* mask */); in parse_decls() 124 sh->add_input(1 /* GPR */, true /* preloaded */, 0x0F /* mask */); in parse_decls() 153 sh->add_input(0, 1, 0x0F); in parse_decls() 155 sh->add_input(0, 1, 0x0F); in parse_decls() 156 sh->add_input(1, 1, 0x0F); in parse_decls() 158 sh->add_input(0, 1, 0x0F); in parse_decls() 159 sh->add_input(1, 1, 0x0F); in parse_decls() 171 sh->add_input(in.gpr, preloaded, /*in.write_mask*/ 0x0F); in parse_decls() 195 sh->add_input(gpr, true, mask & 0x0F); in parse_decls()
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H A D | sb_shader.h | 343 void add_input(unsigned gpr, bool preloaded = false,
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H A D | sb_shader.cpp | 197 void shader::add_input(unsigned gpr, bool preloaded, unsigned comp_mask) { in add_input() function in r600_sb::shader
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fs.cpp | 247 add_input(input); in do_allocate_reserved_registers() 259 add_input(input); in do_allocate_reserved_registers() 362 add_input(pos_input); in scan_input() 371 add_input(face_input); in scan_input() 449 add_input(input); in scan_input()
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H A D | sfn_shader.h | 175 void add_input(const ShaderInput& input) { in add_input() function in r600::Shader
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H A D | sfn_shader_gs.cpp | 145 add_input(input); in process_load_input()
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H A D | sfn_shader_vs.cpp | 500 add_input(input); in load_input()
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H A D | sfn_shader.cpp | 303 add_input(input); in read_input()
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